rimworld-animation-studio/Assets/Scripts/Graphics/GraphicData.cs

61 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using System.IO;
using UnityEngine;
namespace RimWorldAnimationStudio
{
[Serializable]
public class GraphicData
{
public string texPath;
public string graphicClass;
public string shaderType;
public string drawSize;
private Sprite sprite;
public void SetDrawSize(Vector2 drawSize)
{
this.drawSize = "(" + drawSize.x + ", " + drawSize.y + ")";
}
public Vector3 GetDrawSize()
{
string drawSizeString = drawSize;
drawSizeString = drawSizeString.Trim();
drawSizeString = drawSizeString.Replace("(", "");
drawSizeString = drawSizeString.Replace(")", "");
var drawSizeStrings = drawSizeString.Split(',');
return new Vector3(float.Parse(drawSizeStrings[0]), float.Parse(drawSizeStrings[1]));
}
public Sprite GetSprite()
{
if (sprite != null) return sprite;
if (string.IsNullOrEmpty(texPath)) return null;
string fullPath = Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, texPath)) + ".png";
if (File.Exists(fullPath) == false) return null;
byte[] pngBytes = File.ReadAllBytes(fullPath);
Texture2D texture = new Texture2D(2, 2);
texture.LoadImage(pngBytes);
float scale = Mathf.Min(texture.width, texture.height) / 128f;
sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 85.0f * scale);
return sprite;
}
}
}