rimworld-animation-studio/Assets/Scripts/GUI/Actors/ActorBodyPart.cs

166 lines
6.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class ActorBodyPart : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
{
public SpriteRenderer bodyPartRenderer;
public ActorBody parent;
public string bodyPart;
private Vector3 dragDelta = new Vector3();
private void Start()
{
if (parent == null) return;
EventsManager.onActorBodyPartSelected.AddListener(delegate (ActorBodyPart bodyPart) { OnActorBodyPartSelected(bodyPart); });
EventsManager.onActorBodySelected.AddListener(delegate (ActorBody actorBody) { OnActorBodySelected(actorBody); });
if (Workspace.ActorID == parent.actorID)
{ parent.Activate(); }
}
public void Initialize(ActorBody parent, ActorAddonDef actorAddonDef)
{
this.parent = parent;
this.bodyPart = actorAddonDef.addonName;
bodyPartRenderer.sprite = actorAddonDef.graphicData.GetSprite();
bodyPartRenderer.transform.localScale = (Vector3)actorAddonDef.graphicData.GetDrawSize();
Start();
}
public void OnActorAddonChange(ActorAddon actorAddon)
{
if (actorAddon.AddonName == bodyPart)
{ gameObject?.SetActive(actorAddon.Render); }
}
public void OnActorBodySelected(ActorBody actorBody)
{
if (actorBody == parent)
{ bodyPartRenderer.color = Constants.ColorLightGreen; }
else
{ bodyPartRenderer.color = Constants.ColorWhite; }
}
public void OnActorBodyPartSelected(ActorBodyPart bodyPart)
{
if (bodyPart == this)
{ bodyPartRenderer.color = Constants.ColorGreen; }
else if (bodyPart.parent == parent)
{ bodyPartRenderer.color = Constants.ColorLightGreen; }
else
{ bodyPartRenderer.color = Constants.ColorWhite; }
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>() == null)
{ return; }
Activate();
}
public void OnDrag(PointerEventData eventData)
{
Activate();
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mousePosition = new Vector3(mousePosition.x, mousePosition.y, 0f);
if (dragDelta == Vector3.zero)
{ dragDelta = mousePosition - transform.position; }
if (bodyPart.ToLower() == "head")
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
// It's stupid, but it works
Vector3 localPosA = transform.localPosition;
transform.position = mousePosition - dragDelta;
Vector3 localPosB = transform.localPosition;
transform.localPosition = localPosA;
keyframe.HeadBob += localPosB.y - localPosA.y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.HeadAngle = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
int facing = -Mathf.RoundToInt(angle / 90f);
facing = facing < 0 ? facing + 4 : facing;
keyframe.HeadFacing = facing;
}
}
else if (bodyPart.ToLower() == "appendage")
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.GenitalAngle = angle;
}
}
else
{
AddonKeyframe addonKeyframe = keyframe.GetAddonKeyframe(bodyPart);
ActorAddon addon = Workspace.GetCurrentPawnAnimationClip().GetActorAddon(bodyPart);
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
ActorBody anchoringActorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.anchorName);
transform.position = mousePosition - dragDelta;
addonKeyframe.PosX = transform.position.x - anchor.x;
addonKeyframe.PosZ = transform.position.y - anchor.y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
addonKeyframe.Rotation = angle;
}
}
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(parent.actorID);
clip.BuildSimpleCurves();
EventsManager.OnPawnKeyframeChanged(keyframe);
}
public void OnEndDrag(PointerEventData eventData)
{
Workspace.RecordEvent("Actor position / orientation");
dragDelta = Vector3.zero;
}
public void Activate()
{
Workspace.ActorID = parent.actorID;
Workspace.selectedBodyPart = this;
EventsManager.OnActorBodyPartSelected(this);
}
}
}