mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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ab53ed284f
- Fixed an issue where changing the order of actors in the animation was not being perpetuated across all animation stages |
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APIUpdater | ||
Artifacts | ||
GridBrush | ||
PackageCache | ||
PlayerDataCache/Win | ||
ScriptAssemblies | ||
ShaderCache | ||
StateCache | ||
UIElements/EditorWindows | ||
AnnotationManager | ||
ArtifactDB | ||
ArtifactDB-lock | ||
AssetImportState | ||
BuildPlayer.prefs | ||
BuildSettings.asset | ||
CurrentLayout-default.dwlt | ||
CurrentMaximizeLayout.dwlt | ||
EditorOnlyScriptingSettings.json | ||
EditorSnapSettings.asset | ||
EditorUserBuildSettings.asset | ||
EditorUserSettings.asset | ||
expandedItems | ||
InspectorExpandedItems.asset | ||
LastBuild.buildreport | ||
LastSceneManagerSetup.txt | ||
LibraryFormatVersion.txt | ||
MonoManager.asset | ||
SceneVisibilityState.asset | ||
ScriptMapper | ||
ShaderCache.db | ||
shadercompiler-UnityShaderCompiler.exe0.log | ||
shadercompiler-UnityShaderCompiler.exe1.log | ||
shadercompiler-UnityShaderCompiler.exe2.log | ||
shadercompiler-UnityShaderCompiler.exe3.log | ||
shadercompiler-UnityShaderCompiler.exe4.log | ||
shadercompiler-UnityShaderCompiler.exe5.log | ||
shadercompiler-UnityShaderCompiler.exe6.log | ||
shadercompiler-UnityShaderCompiler.exe7.log | ||
shadercompiler-UnityShaderCompiler.exe8.log | ||
shadercompiler-UnityShaderCompiler.exe9.log | ||
shadercompiler-UnityShaderCompiler.exe10.log | ||
shadercompiler-UnityShaderCompiler.exe11.log | ||
SourceAssetDB | ||
SourceAssetDB-lock | ||
SpriteAtlasDatabase.asset | ||
Style.catalog |