124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace RimWorldAnimationStudio
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{
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public class AnimationTimeline : MonoBehaviour, IPointerClickHandler
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{
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public int actorID = -1;
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public KeyframeSlider keyframeSliderPrefab;
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private Transform anchorTransform;
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private void Start()
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{
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EventsManager.onAnimationTimelinesChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onKeyframeCountChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onActorIDChanged.AddListener(delegate { UpdateTimelineSelection(); });
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EventsManager.onStageWindowSizeChanged.AddListener(delegate { UpdateGUI(); });
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EventsManager.onAnimationStageChanged.AddListener(delegate { UpdateGUI(); });
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UpdateTimelineSelection();
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UpdateGUI();
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}
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public void Initialize(int actorID)
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{
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anchorTransform = transform.parent;
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this.actorID = actorID;
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UpdateGUI();
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}
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public void ClearKeyframeSliders()
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{
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foreach (KeyframeSlider slider in GetComponentsInChildren<KeyframeSlider>())
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{ Destroy(slider.gameObject); }
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}
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public void UpdateGUI()
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{
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if (actorID < 0) return;
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PawnAnimationClip clip = Workspace.GetPawnAnimationClip(actorID);
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if (clip == null) return;
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clip.BuildSimpleCurves();
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ClearKeyframeSliders();
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foreach (PawnKeyframe keyframe in clip.Keyframes)
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{ AddPawnKeyFrame(keyframe.keyframeID); }
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InitiateUpdateOfGhostFrames();
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}
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public void UpdateTimelineSelection()
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{
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GetComponent<Image>().color = (Workspace.ActorID == actorID ? Constants.ColorGoldYellow : Constants.ColorMidGrey);
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}
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public void AddPawnKeyFrame(int keyframeID)
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{
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KeyframeSlider keyframeSlider = Instantiate(keyframeSliderPrefab, transform);
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keyframeSlider.Initialize(this, actorID, keyframeID);
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}
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public void RemovePawnKeyFrame(int keyframeID)
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{
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KeyframeSlider keyframeSlider = GetComponentsInChildren<KeyframeSlider>().FirstOrDefault(x => x.keyframeID == keyframeID);
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Destroy(keyframeSlider?.gameObject);
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}
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public void InitiateUpdateOfGhostFrames()
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{
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BroadcastMessage("UpdateGhostFrames");
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}
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public void OnMoveTimeline(int delta)
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{
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int? siblingIndex = anchorTransform.parent.GetComponentsInChildren<AnimationTimeline>()?.ToList()?.IndexOf(this);
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int? siblingCount = anchorTransform.parent.GetComponentsInChildren<AnimationTimeline>()?.ToList()?.Count();
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if (siblingIndex != null && siblingCount != null && MoveAnimationTimeline(siblingIndex.Value, delta))
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{ AnimationController.Instance.Initialize(); }
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}
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public bool MoveAnimationTimeline(int startIndex, int delta)
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{
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if (startIndex + delta < 0 || startIndex + delta >= Workspace.GetCurrentAnimationStage().AnimationClips.Count)
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{ Debug.Log("Cannot move animation timeline - movement would exceed bounds"); return false; }
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Actor actor = Workspace.animationDef.Actors[startIndex];
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Workspace.animationDef.Actors[startIndex] = Workspace.animationDef.Actors[startIndex + delta];
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Workspace.animationDef.Actors[startIndex + delta] = actor;
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foreach (AnimationStage stage in Workspace.animationDef.animationStages)
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{
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int stageID = stage.GetStageID();
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PawnAnimationClip clip = Workspace.GetPawnAnimationClip(stageID, startIndex);
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Workspace.GetAnimationStage(stageID).AnimationClips[startIndex] = Workspace.GetAnimationStage(stageID).AnimationClips[startIndex + delta];
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Workspace.GetAnimationStage(stageID).AnimationClips[startIndex + delta] = clip;
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}
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Workspace.ActorID = startIndex + delta;
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Workspace.RecordEvent("Timeline move");
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return true;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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Workspace.ActorID = actorID;
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Workspace.keyframeID.Clear();
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}
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}
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}
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