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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace RimWorldAnimationStudio
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{
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public class ActorBody : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
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{
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public int actorID;
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public SpriteRenderer bodyRenderer;
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private Vector3 dragDelta = new Vector3();
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private void Start()
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{
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EventsManager.onActorBodyPartSelected.AddListener(delegate(ActorBodyPart bodyPart) { OnActorBodyPartSelected(bodyPart); });
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EventsManager.onActorBodySelected.AddListener(delegate(ActorBody actorBody) { OnActorBodySelected(actorBody); });
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}
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public void OnActorBodySelected(ActorBody actorBody)
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{
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if (actorBody == this)
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{ bodyRenderer.color = Constants.ColorGreen; }
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else
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{ bodyRenderer.color = Constants.ColorWhite; }
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}
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public void OnActorBodyPartSelected(ActorBodyPart bodyPart)
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{
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if (bodyPart.parent == this)
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{ bodyRenderer.color = Constants.ColorLightGreen; }
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else
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{ bodyRenderer.color = Constants.ColorWhite; }
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}
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public void Initialize(int actorID)
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{
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this.actorID = actorID;
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if (actorID == Workspace.ActorID)
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{ Activate(); }
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>())
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{ return; }
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Activate();
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}
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public void OnDrag(PointerEventData eventData)
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{
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Activate();
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PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
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Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if (dragDelta == Vector3.zero)
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{ dragDelta = mousePosition - transform.position; }
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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{
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keyframe.BodyOffsetX = mousePosition.x - dragDelta.x - Workspace.GetActor(actorID).GetFinalTransformOffset().x;
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keyframe.BodyOffsetZ = mousePosition.y - dragDelta.y - Workspace.GetActor(actorID).GetFinalTransformOffset().y;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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{
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float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
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keyframe.BodyAngle = angle;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
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{
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float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
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int facing = -Mathf.RoundToInt(angle / 90f );
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facing = facing < 0 ? facing + 4 : facing;
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keyframe.BodyFacing = facing;
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}
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PawnAnimationClip clip = Workspace.GetPawnAnimationClip(actorID);
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clip.BuildSimpleCurves();
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EventsManager.OnPawnKeyframeChanged(keyframe);
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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Workspace.RecordEvent("Actor position / orientation");
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dragDelta = Vector3.zero;
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}
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public ActorBodyPart GetBodyPart(string bodyPart)
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{
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return GetComponentsInChildren<ActorBodyPart>(true)?.FirstOrDefault(x => x.bodyPart.ToLower() == bodyPart);
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}
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public void Activate()
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{
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Workspace.ActorID = actorID;
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Workspace.selectedBodyPart = null;
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EventsManager.OnActorBodySelected(this);
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}
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}
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}
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