rimworld-animation-studio/Assets/Scripts/GUI/ActorKeyframeCard.cs

68 lines
3.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorKeyframeCard : MonoBehaviour
{
public InputField positionXField;
public InputField positionZField;
public InputField rotationField;
private int lastTick = -1;
private bool isDirty = false;
public void Update()
{
if ((Workspace.animationDef == null || AnimationController.Instance.stageTick == lastTick) && isDirty == false)
{ return; }
if (Workspace.actorID >= AnimationController.Instance.transform.childCount)
{ return; }
ActorBody actorBody = AnimationController.Instance.transform.GetChild(Workspace.actorID).GetComponent<ActorBody>();
string bodyType = actorBody.bodyType;
PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID];
float clipPercent = (float)(AnimationController.Instance.stageTick % clip.duration) / clip.duration;
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
deltaPos += Workspace.animationDef.actors[Workspace.actorID].bodyTypeOffset.GetOffset(bodyType);
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360;
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
if (headAngle > 360) headAngle %= 360;
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
positionXField.text = bodyPos.x.ToString("0.000");
positionZField.text = bodyPos.y.ToString("0.000");
rotationField.text = bodyAngle.ToString("0.000");
lastTick = AnimationController.Instance.stageTick;
isDirty = false;
}
public void OnValueChanged()
{
Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetX = float.Parse(positionXField.text);
Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyOffsetZ = float.Parse(positionZField.text);
Workspace.animationDef.animationStages[Workspace.stageID].animationClips[Workspace.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).bodyAngle = float.Parse(rotationField.text);
Workspace.Instance.GetPawnAnimationClip(Workspace.actorID).BuildSimpleCurves();
isDirty = true;
}
}
}