rimworld-animation-studio/Assets/Scripts/GUI/ActorCard.cs

71 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorCard : MonoBehaviour
{
public Dropdown genderDropdown;
public Dropdown bodyTypeDropdown;
public InputField bodyOffsetXField;
public InputField bodyOffsetZField;
public Toggle initiatorToggle;
public void Initialize()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
initiatorToggle.isOn = actor.initiator;
bodyOffsetXField.text = actor.bodyTypeOffset.GetOffset(bodyType).x.ToString();
bodyOffsetZField.text = actor.bodyTypeOffset.GetOffset(bodyType).z.ToString();
}
public void UpdateAnimationDef()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
Debug.Log(bodyType);
AnimationController.Instance.transform.GetChild(Workspace.actorID).GetComponent<ActorBody>().bodyType = bodyType;
float.TryParse(bodyOffsetXField.text, out float x);
float.TryParse(bodyOffsetZField.text, out float z);
actor.bodyTypeOffset.SetOffset(bodyType, new Vector2(x, z));
actor.initiator = initiatorToggle.isOn;
}
public void OpenSelectBodyPartsDialog()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
var dialog = Resources.FindObjectsOfTypeAll(typeof(SelectBodyPartsDialog)) as SelectBodyPartsDialog[];
if (dialog != null)
{ dialog[0].Initialize(actor); dialog[0].Pop(); }
}
public void OpenSelectDefNamesDialog()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
var dialog = Resources.FindObjectsOfTypeAll(typeof(SelectDefNamesDialog)) as SelectDefNamesDialog[];
if (dialog != null)
{ dialog[0].Initialize(actor); dialog[0].Pop(); }
}
public void OpenSelectBodyDefTypesDialog()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
var dialog = Resources.FindObjectsOfTypeAll(typeof(SelectBodyDefTypesDialog)) as SelectBodyDefTypesDialog[];
if (dialog != null)
{ dialog[0].Initialize(actor); dialog[0].Pop(); }
}
}
}