rimworld-animation-studio/Library/PackageCache/com.unity.2d.spriteshape@3.0.14/Editor/SpriteShapeAssetPostProcessor.cs
2022-09-13 00:36:34 -05:00

25 lines
841 B
C#

using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
namespace UnityEditor.U2D
{
public class SpriteShapeAssetPostProcessor : AssetPostprocessor
{
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (importedAssets.Length > 0)
{
GameObject[] allGOs = UnityEngine.Object.FindObjectsOfType<GameObject>();
foreach (GameObject go in allGOs)
{
if (!go.activeInHierarchy)
continue;
SpriteShapeController sc = go.GetComponent<SpriteShapeController>();
if (sc != null)
sc.RefreshSpriteShape();
}
}
}
}
}