rimworld-animation-studio/Assets/Scripts/MultiDirectionalGraphic.cs

51 lines
1.9 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace RimWorldAnimationStudio
{
[Serializable]
public class MultiDirectionalGraphic
{
public string bodyType = "None";
public DirectionalGraphic northGraphic = new DirectionalGraphic();
public DirectionalGraphic eastGraphic = new DirectionalGraphic();
public DirectionalGraphic southGraphic = new DirectionalGraphic();
public MultiDirectionalGraphic() { }
public MultiDirectionalGraphic(string bodyType)
{
this.bodyType = bodyType;
}
public bool HasValidPathForDirection(CardinalDirection facing)
{
string path;
switch (facing)
{
case CardinalDirection.North: path = northGraphic.path; break;
case CardinalDirection.East: path = eastGraphic.path; break;
case CardinalDirection.South: path = southGraphic.path; break;
default: path = eastGraphic.path; break;
}
if (path == null || path.Any() == false || Path.GetExtension(path) != ".png")
{ return false; }
if (File.Exists(path) == false && File.Exists(Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, path))) == false)
{ return false; }
return true;
}
//public bool ShouldSerializenorthGraphic() { return HasValidPathForDirection(CardinalDirection.North); }
//public bool ShouldSerializeeastGraphic() { return HasValidPathForDirection(CardinalDirection.East); }
//public bool ShouldSerializesouthGraphic() { return HasValidPathForDirection(CardinalDirection.South); }
//public bool ShouldSerializebodyType() { return ShouldSerializenorthGraphic() || ShouldSerializeeastGraphic() || ShouldSerializesouthGraphic(); }
}
}