rimworld-animation-studio/Assets/Scripts/Math/Constants/Constants.cs

105 lines
5.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public static class Constants
{
public static int defaultAnimationClipLength = 600;
public static int minAnimationClipLength = 2;
public static int maxAnimationClipLength = 9999;
public static Color ColorWhite = new Color(1f, 1f, 1f);
public static Color ColorGreen = new Color(0f, 1f, 0f);
public static Color ColorGoldYellow = new Color(1f, 0.85f, 0f);
public static Color ColorGrey = new Color(0.5f, 0.5f, 0.5f);
public static Color ColorDarkGrey = new Color(0.2f, 0.2f, 0.2f);
public static Color ColorPink = new Color(1.0f, 0.5f, 0.5f);
public static Color ColorOrange = new Color(1.0f, 0.7f, 0.0f);
public static Color ColorRichOrange = new Color(1.0f, 0.4f, 0.1f);
public static Color ColorCyan = new Color(0.0f, 1.0f, 1.0f);
public static Color ColorPurple = new Color(0.85f, 0.0f, 1.0f);
public static Color ColorGhost = new Color(0.5f, 0.5f, 0.5f, 0.5f);
public static Color ColorRed = new Color(0.9f, 0f, 0f);
}
public static class Tags
{
public static List<string> bodyParts = new List<string>() { "Penis", "Vagina", "Anus", "Breasts", "Mouth" };
public static List<string> bodyDefTypes = new List<string>() { "Human", "Bird", "BeetleLike", "BeetleLikeWithClaw", "MechanicalCentipede", "MechanicalTermite", "Lancer", "Pikeman", "Monkey", "QuadrupedAnimalWithClawsTailAndJowl", "QuadrupedAnimalWithHooves", "QuadrupedAnimalWithHoovesAndHorn", "QuadrupedAnimalWithHoovesAndHump", "QuadrupedAnimalWithHoovesAndTusks", "QuadrupedAnimalWithHoovesTusksAndTrunk", "QuadrupedAnimalWithPaws", "QuadrupedAnimalWithPawsAndTail", "Scyther", "Snake", "TurtleLike" };
public static List<string> sexTypes = new List<string>() { "None", "Vaginal", "Anal", "Oral", "Masturbation", "DoublePenetration", "Boobjob", "Handjob", "Footjob", "Fingering", "Scissoring", "MutualMasturbation", "Fisting", "MechImplant", "Rimming", "Fellatio", "Cunnilingus", "Sixtynine" };
public static List<string> interactionDefTypes = new List<string>();
public static List<string> soundDefs = new List<string>() { "None", "Sex", "Fuck", "Slimy", "Suck", "Cum" };
public static List<string> actorLayers = new List<string>() { "Building", "BuildingOnTop", "MoteBelowThings", "Item", "ItemImportant", "LayingPawn", "PawnRope", "Projectile", "Pawn", "PawnUnused", "PawnState" };
public static List<string> bodyTypes = new List<string>() { "Male", "Female", "Fat", "Hulk", "Thin" };
}
public static class CustomTags
{
public static List<string> bodyParts = new List<string>();
public static List<string> bodyDefTypes = new List<string>();
public static List<string> sexTypes = new List<string>();
public static List<string> interactionDefTypes = new List<string>();
public static List<string> soundDefs = new List<string>();
public static List<string> bodyTypes = new List<string>();
}
[XmlRoot("CustomTagsHelper", IsNullable = false)]
public class CustomTagsHelper
{
[XmlArray("bodyParts"), XmlArrayItem("li")] public List<string> bodyParts = new List<string>();
[XmlArray("bodyDefTypes"), XmlArrayItem("li")] public List<string> bodyDefTypes = new List<string>();
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("soundDefs"), XmlArrayItem("li")] public List<string> soundDefs = new List<string>();
[XmlArray("bodyTypes"), XmlArrayItem("li")] public static List<string> bodyTypes = new List<string>();
}
public static class AlienRaceDefs
{
public static List<AlienRaceDef> allDefs = new List<AlienRaceDef>();
public static AlienRaceDef GetNamed(string alienRaceDef)
{
return allDefs.FirstOrDefault(x => x.defName == alienRaceDef);
}
public static void AddDef(AlienRaceDef alienRaceDef)
{
if (allDefs.Any(x => x.defName == alienRaceDef.defName)) return;
allDefs.Add(alienRaceDef);
}
public static void OnLoad()
{
List<string> allTags = Tags.bodyTypes.Concat(CustomTags.bodyTypes).ToList();
allTags.Add("None");
List<CardinalDirection> facings = new List<CardinalDirection>() { CardinalDirection.North, CardinalDirection.East, CardinalDirection.South };
string path;
foreach (AlienRaceDef alienRaceDef in allDefs)
{
foreach (CardinalDirection facing in facings)
{
foreach (string bodyType in allTags)
{
path = alienRaceDef.GetBodyTypeGraphicPath(facing, bodyType);
if (path != null && path != "")
{ alienRaceDef.SetBodyTypeGraphicPath(path, facing, bodyType); }
}
path = alienRaceDef.GetHeadGraphicPath(facing);
if (path != null && path != "")
{ alienRaceDef.SetHeadGraphicPath(path, facing); }
}
}
}
}
}