rimworld-animation-studio/Library/PackageCache/com.unity.2d.animation@3.2.6/Editor/SpriteSkin/SpriteSkinEntityEditor.cs
2022-09-13 00:36:34 -05:00

19 lines
295 B
C#

using UnityEngine;
namespace UnityEditor.U2D.Animation
{
#if ENABLE_ENTITIES
[CustomEditor(typeof(SpriteSkinEntity))]
[CanEditMultipleObjects]
class SpriteSkinEntityEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
#endif
}