rimworld-animation-studio/Assets/Scripts/GUI/Cards/StageLoopsCard.cs

54 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class StageLoopsCard : MonoBehaviour
{
public InputField stageLoopsNormalField;
public InputField stageLoopsQuickField;
public void Start()
{
EventsManager.onAnimationTimelinesChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageWindowSizeChanged.AddListener(delegate { UpdateGUI(); });
stageLoopsNormalField.onEndEdit.AddListener(delegate { OnStageLoopsNormalFieldChange(); });
stageLoopsQuickField.onEndEdit.AddListener(delegate { OnStageLoopsFastFieldChange(); });
UpdateGUI();
}
public void OnStageLoopsNormalFieldChange()
{
if (Workspace.animationDef == null) return;
Workspace.GetCurrentAnimationStage().StageLoopsNormal = int.Parse(stageLoopsNormalField.text);
EventsManager.OnAnimationStageChanged(Workspace.GetCurrentAnimationStage());
Workspace.RecordEvent("Cycle count (normal)");
}
public void OnStageLoopsFastFieldChange()
{
if (Workspace.animationDef == null) return;
Workspace.GetCurrentAnimationStage().StageLoopsQuick = int.Parse(stageLoopsQuickField.text);
EventsManager.OnAnimationStageChanged(Workspace.GetCurrentAnimationStage());
Workspace.RecordEvent("Cycle count (fast)");
}
public void UpdateGUI()
{
stageLoopsNormalField.SetTextWithoutNotify(Workspace.GetCurrentAnimationStage().StageLoopsNormal.ToString());
stageLoopsQuickField.SetTextWithoutNotify(Workspace.GetCurrentAnimationStage().StageLoopsQuick.ToString());
}
}
}