mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
573 lines
24 KiB
C#
573 lines
24 KiB
C#
using System;
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using System.Text;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Xml.Serialization;
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using UnityEngine;
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using SFB;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class AnimationController : Singleton<AnimationController>
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{
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[Header("Animation settings")]
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public bool isAnimating = false;
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public int stageTick = 1;
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[Header("Object references")]
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public Slider stageTimelineSlider;
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public Dropdown stageLoopDropdown;
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public InputField cyclesNormalField;
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public InputField cyclesFastField;
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public InputField animationClipTimeField;
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public InputField animationClipLengthField;
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public ActorCard actorCard;
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public Transform animationTimelines;
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public Transform actorBodies;
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public Toggle stretchkeyframesToggle;
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public InputField playBackSpeedField;
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public Button playToggleButton;
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[Header("Prefabs")]
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public ActorBody actorBodyPrefab;
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public AnimationTimeline animationTimelinePrefab;
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// Private timing variables
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private int lastStageTick = 1;
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private float timeSinceLastUpdate = 0;
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private int cycleIndex = 0;
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private bool isDirty = true;
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private bool isTimelineDirty = true;
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private float playBackSpeed = 1f;
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public void MakeDirty()
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{ isDirty = true; }
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public void MakeTimelineDirty()
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{ isTimelineDirty = true; }
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public void Update()
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{
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// No animation, exit
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if (Workspace.animationDef == null) { return; }
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// Dirty animation, reset
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if (Workspace.animationDef != null && isDirty)
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{ Initialize(); }
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// Update tick if animating
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if (isAnimating)
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{
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timeSinceLastUpdate += Time.deltaTime;
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if (timeSinceLastUpdate < 1 / (playBackSpeed * 60f))
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{ return; }
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timeSinceLastUpdate -= 1 / (playBackSpeed * 60f);
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stageTick += 1;
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if (stageTick > Workspace.StageWindowSize)
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{
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if (stageLoopDropdown.value == 1)
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{ stageTick = 1; }
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else if (stageLoopDropdown.value >= 2)
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{
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++cycleIndex;
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stageTick = 1;
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if ((stageLoopDropdown.value == 2 && cycleIndex >= int.Parse(cyclesNormalField.text)) ||
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(stageLoopDropdown.value == 3 && cycleIndex >= int.Parse(cyclesFastField.text)))
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{
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++Workspace.stageID;
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cycleIndex = 0;
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}
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if (Workspace.stageID > Workspace.animationDef.animationStages.Count - 1)
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{
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Workspace.stageID = Workspace.animationDef.animationStages.Count - 1;
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stageTick = Workspace.StageWindowSize;
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isAnimating = false;
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}
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}
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else
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{
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stageTick = Workspace.StageWindowSize;
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isAnimating = false;
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}
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}
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}
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// Update stage timeline
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animationClipTimeField.interactable = isAnimating == false;
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animationClipLengthField.interactable = isAnimating == false;
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if (lastStageTick != stageTick)
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{
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stageTimelineSlider.value = stageTick;
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animationClipTimeField.text = stageTick.ToString();
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lastStageTick = stageTick;
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}
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playToggleButton.image.color = isAnimating ? Constants.ColorGoldYellow : Constants.ColorWhite;
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// Update animation
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UpdateAnimation();
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}
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public void UpdateAnimation()
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{
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if (AnimationTimelinesNeedUpdate())
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{
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ResetAnimationTimeline();
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InitializeAnimationTimeline();
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}
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List<ActorBody> _actorBodies = actorBodies.GetComponentsInChildren<ActorBody>().ToList();
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for (int actorID = 0; actorID < _actorBodies.Count; actorID++)
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{
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if (Workspace.stageID >= Workspace.animationDef?.animationStages.Count)
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{ /*Debug.Log("Waiting for animation stage data to initialize...");*/ return; }
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if (actorID >= Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips.Count)
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{ /*Debug.Log("Waiting for animation clip data to initialize...");*/ return; }
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Actor actor = Workspace.animationDef.actors[actorID];
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PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
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if (clip == null)
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{ continue; }
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float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
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if (stageTick == clip.duration) clipPercent = 1f;
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AlienRaceDef alienRaceDef = actor.GetAlienRaceDef();
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ActorBody actorBody = _actorBodies[actorID];
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string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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/*if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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bodyAngle = bodyAngle > 180 ? 180 - bodyAngle : bodyAngle;
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headAngle = headAngle > 180 ? 180 - headAngle : headAngle;*/
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int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
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float headBob = clip.HeadBob.Evaluate(clipPercent);
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Vector3 headOffset = new Vector3(0, 0, headBob) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
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Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
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Vector3 headPos = new Vector3(headOffset.x, headOffset.z, 0);
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Vector3 appendagePos = PawnUtility.AppendageOffsetAt(bodyType, bodyFacing);
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float appendageRotation = clip.GenitalAngle.Evaluate(clipPercent);
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actorBody.transform.position = bodyPos + actor.GetFinalTransformOffset();
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actorBody.transform.eulerAngles = new Vector3(0, 0, -bodyAngle);
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actorBody.headRenderer.transform.localPosition = headPos;
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actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, -headAngle);
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actorBody.appendageRenderer.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
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actorBody.appendageRenderer.transform.localEulerAngles = new Vector3(0, 0, -appendageRotation);
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actorBody.bodyRenderer.sprite = alienRaceDef.GetBodyTypeGraphic((CardinalDirection)bodyFacing, bodyType);
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actorBody.headRenderer.sprite = alienRaceDef.isHumanoid ? alienRaceDef.GetHeadGraphic((CardinalDirection)headFacing) : null;
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actorBody.appendageRenderer.sprite = alienRaceDef.isHumanoid && bodyFacing != 0 ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
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actorBody.bodyRenderer.gameObject.SetActive(actorBody.bodyRenderer.sprite != null);
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actorBody.headRenderer.gameObject.SetActive(actorBody.headRenderer.sprite != null);
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actorBody.appendageRenderer.gameObject.SetActive(actorBody.appendageRenderer.sprite != null);
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actorBody.bodyRenderer.sortingLayerName = clip.layer;
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actorBody.headRenderer.sortingLayerName = clip.layer;
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actorBody.headRenderer.sortingOrder = bodyFacing == 0 ? -1 : 1;
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actorBody.appendageRenderer.sortingLayerName = clip.layer;
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actorBody.bodyRenderer.flipX = bodyFacing == 3;
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actorBody.headRenderer.flipX = headFacing == 3;
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//actorBody.appendageRenderer.flipX = bodyFacing == 3;
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actorBody.transform.localScale = new Vector3(alienRaceDef.scale, alienRaceDef.scale, alienRaceDef.scale);
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// ActorKeyframeCard update
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if (actorID != Workspace.actorID) continue;
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if (ActorKeyframeCard.Instance.positionXField.isFocused == false) { ActorKeyframeCard.Instance.positionXField.text = bodyPos.x.ToString("0.000"); }
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if (ActorKeyframeCard.Instance.positionZField.isFocused == false) { ActorKeyframeCard.Instance.positionZField.text = bodyPos.y.ToString("0.000"); }
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if (ActorKeyframeCard.Instance.rotationField.isFocused == false) { ActorKeyframeCard.Instance.rotationField.text = bodyAngle.ToString("0.000"); }
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if (ActorKeyframeCard.Instance.headBobField.isFocused == false) { ActorKeyframeCard.Instance.headBobField.text = headBob.ToString("0.000"); }
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if (ActorKeyframeCard.Instance.headRotationField.isFocused == false) { ActorKeyframeCard.Instance.headRotationField.text = headAngle.ToString("0.000"); }
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if (ActorKeyframeCard.Instance.appendageRotationField.isFocused == false) { ActorKeyframeCard.Instance.appendageRotationField.text = appendageRotation.ToString("0.000"); }
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}
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}
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public void Initialize()
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{
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Debug.Log("Initializing animation preview");
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foreach (Transform child in transform)
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{ child.gameObject.SetActive(true); }
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Reset();
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InitializeAnimationTimeline();
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StageCardManager.Instance.Initialize();
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isDirty = false;
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}
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public void InitializeAnimationTimeline()
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{
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cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.StageWindowSize), 1).ToString();
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cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 1).ToString();
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for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
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{
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ActorBody actorBody = Instantiate(actorBodyPrefab, actorBodies.transform);
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actorBody.Initialize(actorID);
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AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
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animationTimeline.Initialize(actorID);
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}
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animationClipLengthField.text = Workspace.StageWindowSize.ToString();
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animationClipTimeField.text = "1";
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stageTimelineSlider.maxValue = Workspace.StageWindowSize;
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stageTimelineSlider.value = 1;
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stageTick = 1;
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isTimelineDirty = false;
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}
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public void Reset()
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{
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Workspace.stageID = 0;
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isAnimating = false;
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ResetAnimationTimeline();
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StageCardManager.Instance.Reset();
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}
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public void ResetAnimationTimeline()
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{
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timeSinceLastUpdate = 0;
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cycleIndex = 0;
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foreach (ActorBody actorBody in actorBodies.GetComponentsInChildren<ActorBody>())
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{ Destroy(actorBody.gameObject); }
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foreach (AnimationTimeline animationTimeline in animationTimelines.GetComponentsInChildren<AnimationTimeline>())
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{ Destroy(animationTimeline.gameObject); }
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}
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public void AddActor()
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{
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Actor actor = new Actor();
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actor.MakeNew();
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Workspace.Instance.RecordEvent("Actor addition");
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}
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public void RemoveActor()
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{
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if (Workspace.animationDef.actors.Count == 1)
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{
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Debug.LogWarning("Cannot delete actor - the animation must contain at least one actor.");
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return;
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}
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foreach (AnimationStage stage in Workspace.animationDef.animationStages)
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{ stage.animationClips.RemoveAt(Workspace.actorID); }
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Workspace.animationDef.actors.RemoveAt(Workspace.actorID);
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Workspace.actorID = Workspace.actorID >= Workspace.animationDef.actors.Count ? Workspace.actorID = Workspace.animationDef.actors.Count - 1 : Workspace.actorID;
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Workspace.Instance.RecordEvent("Actor deletion");
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}
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public void AddPawnKeyframe()
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{
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PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
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List<PawnKeyframe> keyframes = clip?.keyframes;
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if (clip == null || keyframes == null)
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{ Debug.LogWarning("Cannot add pawn keyframe - the AnimationDef is invalid"); return; }
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if (keyframes.FirstOrDefault(x => x.atTick == stageTick) != null)
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{ Debug.LogWarning("Cannot add pawn keyframe - a keyframe already exists at this tick"); return; }
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float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
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PawnKeyframe keyframe = new PawnKeyframe();
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keyframe.bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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keyframe.headAngle = clip.HeadAngle.Evaluate(clipPercent);
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keyframe.headBob = clip.HeadBob.Evaluate(clipPercent);
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keyframe.bodyOffsetX = clip.BodyOffsetX.Evaluate(clipPercent);
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keyframe.bodyOffsetZ = clip.BodyOffsetZ.Evaluate(clipPercent);
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keyframe.headFacing = clip.HeadFacing.Evaluate(clipPercent);
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keyframe.bodyFacing = clip.BodyFacing.Evaluate(clipPercent);
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keyframe.genitalAngle = clip.GenitalAngle.Evaluate(clipPercent);
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keyframe.atTick = stageTick;
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PawnKeyframe nextKeyframe = keyframes.FirstOrDefault(x => x.atTick > stageTick);
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if (nextKeyframe != null)
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{ keyframes.Insert(keyframes.IndexOf(nextKeyframe), keyframe); }
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else
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{ keyframes.Add(keyframe); }
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clip.BuildSimpleCurves();
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animationTimelines.GetComponentsInChildren<AnimationTimeline>()[Workspace.actorID].AddPawnKeyFrame(keyframe.keyframeID);
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Workspace.Instance.RecordEvent("Keyframe addition");
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}
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public void ClonePawnKeyframe()
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{
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List<PawnKeyframe> keyframesToClone = Workspace.Instance.GetPawnKeyframes(Workspace.keyframeID);
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foreach (PawnKeyframe keyframe in keyframesToClone)
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{
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PawnAnimationClip clip = Workspace.Instance.GetAnimationClipThatOwnsKeyframe(keyframe.keyframeID, out int clipID);
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if (clip == null)
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{ Debug.LogWarning("Cannot clone pawn keyframe - no clip owns this keyframe"); continue; }
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if (clip.keyframes.FirstOrDefault(x => x.atTick == stageTick) != null)
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{ Debug.LogWarning("Cannot clone pawn keyframe - a keyframe already exists at this tick"); return; }
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PawnKeyframe cloneFrame = keyframe.Copy();
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cloneFrame.GenerateKeyframeID();
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cloneFrame.atTick = stageTick;
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PawnKeyframe nextKeyframe = clip.keyframes.FirstOrDefault(x => x.atTick > stageTick);
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if (nextKeyframe != null)
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{ clip.keyframes.Insert(clip.keyframes.IndexOf(nextKeyframe), cloneFrame); }
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else
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{ clip.keyframes.Add(cloneFrame); }
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clip.BuildSimpleCurves();
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animationTimelines.GetComponentsInChildren<AnimationTimeline>()[clipID].AddPawnKeyFrame(cloneFrame.keyframeID);
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}
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Workspace.Instance.RecordEvent("Keyframe clone");
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}
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public void RemovePawnKeyframe()
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{
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foreach (int keyframeID in Workspace.keyframeID)
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{
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if (Workspace.Instance.GetAnimationClipThatOwnsKeyframe(keyframeID, out int clipID) != null)
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{ RemovePawnKeyframe(clipID, keyframeID); }
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}
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}
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public void RemovePawnKeyframe(int actorID, int keyframeID)
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{
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PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
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PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID];
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if (keyframe == null || clip == null) return;
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if (keyframe.atTick == 1)
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{ Debug.LogWarning("Cannot delete key frame - the first key frame of an animation clip cannot be deleted"); return; }
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if (clip.keyframes.Count <= 2)
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{ Debug.LogWarning("Cannot delete key frame - an animation clip must have two or more keyframes"); return; }
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animationTimelines.GetComponentsInChildren<AnimationTimeline>()[actorID].RemovePawnKeyFrame(keyframe.keyframeID);
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clip.keyframes.Remove(keyframe);
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clip.BuildSimpleCurves();
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Workspace.Instance.RecordEvent("Keyframe deletion");
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}
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public void ToggleAnimation()
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{
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isAnimating = !isAnimating;
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}
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public void ToggleActorManipulationMode(int mode)
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{
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Workspace.actorManipulationMode = (ActorManipulationMode)mode;
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}
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public void OnStageTimelineSliderChange()
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{
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if (Workspace.animationDef == null) return;
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if (stageTick != (int)stageTimelineSlider.value)
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{
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stageTick = (int)stageTimelineSlider.value;
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animationClipTimeField.text = stageTick.ToString();
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}
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}
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public void OnAnimationClipTimeFieldChange()
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{
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if (Workspace.animationDef == null) return;
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int.TryParse(animationClipTimeField.text, out int newStageTick);
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stageTick = Mathf.Clamp(newStageTick, 1, Workspace.StageWindowSize);
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stageTimelineSlider.value = stageTick;
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}
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public void OnAnimationClipLengthFieldChange()
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{
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if (Workspace.animationDef == null) return;
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int.TryParse(animationClipLengthField.text, out int newStageWindowSize);
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newStageWindowSize = Mathf.Clamp(newStageWindowSize, Constants.minAnimationClipLength, Constants.maxAnimationClipLength);
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Debug.Log("Resizing animation clip length to " + newStageWindowSize.ToString() + " ticks.");
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if (stretchkeyframesToggle.isOn)
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{ StretchKeyframes(newStageWindowSize); }
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else
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{
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for (int i = 0; i < Workspace.animationDef.animationStages[Workspace.stageID].animationClips.Count; i++)
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{
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PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[i];
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List<PawnKeyframe> keyframes = clip.keyframes.Where(x => x.atTick > newStageWindowSize)?.ToList();
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if (keyframes.NullOrEmpty())
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{ continue; }
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foreach (PawnKeyframe keyframe in keyframes)
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{
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RemovePawnKeyframe(i, keyframe.keyframeID);
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if (Workspace.animationDef.animationStages[Workspace.stageID].animationClips[i].keyframes.Count <= 2)
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{ break; }
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}
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}
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}
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animationClipLengthField.text = newStageWindowSize.ToString();
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Workspace.animationDef.animationStages[Workspace.stageID].stageWindowSize = newStageWindowSize;
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Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks = newStageWindowSize * int.Parse(cyclesNormalField.text);
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Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick = newStageWindowSize * int.Parse(cyclesFastField.text);
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Workspace.Instance.RecordEvent("Stage length");
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}
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public void StretchKeyframes(int newStageWindowSize)
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{
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float scale = (float)newStageWindowSize / Workspace.StageWindowSize;
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foreach (PawnAnimationClip clip in Workspace.animationDef.animationStages[Workspace.stageID].animationClips)
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{
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foreach (PawnKeyframe keyframe in clip.keyframes)
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{
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keyframe.tickDuration = Mathf.RoundToInt(keyframe.tickDuration * scale);
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keyframe.atTick = null;
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}
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|
clip.BuildSimpleCurves();
|
|
}
|
|
}
|
|
|
|
public void OnCycleNormalFieldChange()
|
|
{
|
|
if (Workspace.animationDef == null) return;
|
|
|
|
if (int.TryParse(cyclesNormalField.text, out int cycles))
|
|
{
|
|
cycles = cycles <= 0 ? 1 : cycles;
|
|
cyclesNormalField.text = cycles.ToString();
|
|
|
|
Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks = cycles * Workspace.StageWindowSize;
|
|
Workspace.animationDef.animationStages[Workspace.stageID].isLooping = cycles > 1;
|
|
|
|
foreach(AnimationTimeline animationTimeline in animationTimelines.GetComponentsInChildren<AnimationTimeline>())
|
|
{ animationTimeline.InitiateUpdateOfGhostFrames(); }
|
|
}
|
|
|
|
Workspace.Instance.RecordEvent("Cycle count (normal)");
|
|
}
|
|
|
|
public void OnCycleFastFieldChange()
|
|
{
|
|
if (Workspace.animationDef == null) return;
|
|
|
|
if (int.TryParse(cyclesFastField.text, out int fastCycles))
|
|
{
|
|
fastCycles = fastCycles < 0 ? 0 : fastCycles;
|
|
|
|
int.TryParse(cyclesNormalField.text, out int cycles);
|
|
if (fastCycles > cycles) fastCycles = cycles;
|
|
cyclesFastField.text = fastCycles.ToString();
|
|
|
|
Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick = fastCycles * Workspace.StageWindowSize;
|
|
}
|
|
|
|
Workspace.Instance.RecordEvent("Cycle count (fast)");
|
|
}
|
|
|
|
public void OnPlayBackSpeedChange()
|
|
{
|
|
if (float.TryParse(playBackSpeedField.text, out playBackSpeed))
|
|
{ playBackSpeed = Mathf.Clamp(playBackSpeed, 0.01f, 16f); }
|
|
|
|
playBackSpeedField.text = playBackSpeed.ToString();
|
|
}
|
|
|
|
private int lastactorCount = 0;
|
|
private int lastStageID = 0;
|
|
private int lastStageCount = 0;
|
|
private int lastStageWindowSize = 0;
|
|
|
|
public bool AnimationTimelinesNeedUpdate()
|
|
{
|
|
if (Workspace.animationDef == null) return false;
|
|
|
|
bool update = isTimelineDirty;
|
|
|
|
if (lastStageID != Workspace.stageID)
|
|
{ update = true; }
|
|
|
|
if (lastStageCount != Workspace.animationDef.animationStages.Count)
|
|
{ update = true; }
|
|
|
|
if (lastactorCount != Workspace.animationDef.actors.Count)
|
|
{ update = true; }
|
|
|
|
if (lastStageWindowSize != Workspace.StageWindowSize)
|
|
{ update = true; }
|
|
|
|
if (update)
|
|
{
|
|
lastStageID = Workspace.stageID;
|
|
lastStageCount = Workspace.animationDef.animationStages.Count;
|
|
lastactorCount = Workspace.animationDef.actors.Count;
|
|
lastStageWindowSize = Workspace.StageWindowSize;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|