rimworld-animation-studio/Assets/Scripts/GUI/SelectRaceDropdown.cs

62 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class SelectRaceDropdown : MonoBehaviour
{
private Dropdown dropdown;
private Text label;
private int actorID = -1;
private int hashcode = -1;
public void OnEnable()
{
dropdown = GetComponent<Dropdown>();
label = transform.Find("Label").GetComponent<Text>();
}
public void Update()
{
if (Workspace.animationDef == null) return;
if (actorID != Workspace.actorID || hashcode != CustomTags.defNames.GetHashCode())
{ UpdateDropdown(); }
}
public void UpdateDropdown()
{
if (dropdown == null)
{ OnEnable(); }
string alienRaceDefName = Workspace.animationDef.actors[Workspace.actorID].GetAlienRaceDef().defName;
dropdown.ClearOptions();
dropdown.options.Add(new Dropdown.OptionData(alienRaceDefName));
dropdown.value = 0;
label.text = alienRaceDefName;
IEnumerable<string> optionsList = Tags.defNames.Concat(CustomTags.defNames);
foreach (string defName in optionsList)
{
if (defName != alienRaceDefName)
{ dropdown.options.Add(new Dropdown.OptionData(defName)); }
}
actorID = Workspace.actorID;
hashcode = CustomTags.defNames.GetHashCode();
}
public void UpdateActorRace()
{
if (Workspace.animationDef == null) return;
Workspace.animationDef.actors[Workspace.actorID].SetAlienRaceDef(label.text);
Workspace.selectedBodyPart = null;
}
}
}