rimworld-animation-studio/Library/PackageCache/com.unity.timeline@1.2.18/Runtime/Activation/ActivationPlayableAsset.cs
2022-09-13 00:36:34 -05:00

29 lines
838 B
C#

#if UNITY_EDITOR
using System.ComponentModel;
#endif
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// Playable Asset class for Activation Tracks
/// </summary>
#if UNITY_EDITOR
[DisplayName("Activation Clip")]
#endif
class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
{
/// <summary>
/// Returns a description of the features supported by activation clips
/// </summary>
public ClipCaps clipCaps { get { return ClipCaps.None; } }
/// <summary>
/// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
/// </summary>
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
return Playable.Create(graph);
}
}
}