mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
331 lines
8.7 KiB
C#
331 lines
8.7 KiB
C#
using System;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Timeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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class TimelineWindowTimeControl : IAnimationWindowControl
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{
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[Serializable]
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public struct ClipData
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{
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public double start;
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public double duration;
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public TrackAsset track;
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}
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[SerializeField] ClipData m_ClipData;
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[SerializeField] TimelineClip m_Clip;
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[SerializeField] AnimationWindowState m_AnimWindowState;
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TrackAsset track
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{
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get
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{
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if (m_Clip != null)
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{
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return m_Clip.parentTrack;
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}
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return m_ClipData.track;
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}
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}
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static TimelineWindow window
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{
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get
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{
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return TimelineWindow.instance;
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}
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}
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static WindowState state
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{
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get
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{
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if (window != null)
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return window.state;
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return null;
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}
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}
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void OnStateChange()
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{
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if (state != null && state.dirtyStamp > 0 && m_AnimWindowState != null)
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m_AnimWindowState.Repaint();
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}
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public void Init(AnimationWindowState animState, TimelineClip clip)
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{
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m_Clip = clip;
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m_AnimWindowState = animState;
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}
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public void Init(AnimationWindowState animState, ClipData clip)
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{
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m_ClipData = clip;
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m_AnimWindowState = animState;
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}
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public override void OnEnable()
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{
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if (state != null)
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state.OnTimeChange += OnStateChange;
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base.OnEnable();
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}
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public void OnDisable()
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{
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if (state != null)
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state.OnTimeChange -= OnStateChange;
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}
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public override AnimationKeyTime time
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{
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get
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{
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if (state == null)
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return AnimationKeyTime.Time(0.0f, 0.0f);
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return AnimationKeyTime.Time(ToAnimationClipTime(state.editSequence.time), state.referenceSequence.frameRate);
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}
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}
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void ChangeTime(float newTime)
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{
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if (state != null && state.editSequence.director != null)
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{
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// avoid rounding errors
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var finalTime = ToGlobalTime(newTime);
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if (TimeUtility.OnFrameBoundary(finalTime, state.referenceSequence.frameRate, TimeUtility.kFrameRateEpsilon))
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finalTime = TimeUtility.RoundToFrame(finalTime, state.referenceSequence.frameRate);
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state.editSequence.time = finalTime;
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window.Repaint();
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}
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}
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static void ChangeFrame(int frame)
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{
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if (state != null)
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{
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state.editSequence.frame = frame;
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window.Repaint();
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}
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}
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public override void GoToTime(float newTime)
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{
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ChangeTime(newTime);
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}
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public override void GoToFrame(int frame)
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{
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ChangeFrame(frame);
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}
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public override void StartScrubTime() {}
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public override void EndScrubTime() {}
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public override void ScrubTime(float newTime)
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{
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ChangeTime(newTime);
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}
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public override void GoToPreviousFrame()
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{
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if (state != null)
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ChangeFrame(state.editSequence.frame - 1);
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}
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public override void GoToNextFrame()
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{
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if (state != null)
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ChangeFrame(state.editSequence.frame + 1);
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}
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AnimationWindowCurve[] GetCurves()
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{
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var curves =
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(m_AnimWindowState.showCurveEditor &&
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m_AnimWindowState.activeCurves.Count > 0) ? m_AnimWindowState.activeCurves : m_AnimWindowState.allCurves;
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return curves.ToArray();
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}
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public override void GoToPreviousKeyframe()
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{
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var newTime = AnimationWindowUtility.GetPreviousKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
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GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
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}
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public override void GoToNextKeyframe()
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{
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var newTime = AnimationWindowUtility.GetNextKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
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GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
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}
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public override void GoToFirstKeyframe()
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{
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GoToTime(0);
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}
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public override void GoToLastKeyframe()
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{
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double animClipTime = 0;
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if (m_Clip != null)
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{
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var curves = m_Clip.curves;
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var animAsset = m_Clip.asset as AnimationPlayableAsset;
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if (animAsset != null)
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{
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animClipTime = animAsset.clip != null ? animAsset.clip.length : 0;
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}
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else if (curves != null)
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{
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animClipTime = curves.length;
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}
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else
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{
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animClipTime = m_Clip.clipAssetDuration;
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}
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}
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else
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{
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animClipTime = m_ClipData.duration;
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}
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GoToTime((float)animClipTime);
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}
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public override bool canPlay
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{
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get
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{
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return state != null && state.previewMode;
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}
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}
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public override bool playing
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{
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get
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{
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return state != null && state.playing;
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}
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}
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static void SetPlaybackState(bool playbackState)
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{
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if (state == null || playbackState == state.playing)
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return;
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state.SetPlaying(playbackState);
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}
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public override bool StartPlayback()
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{
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SetPlaybackState(true);
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return state != null && state.playing;
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}
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public override void StopPlayback()
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{
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SetPlaybackState(false);
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}
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public override bool PlaybackUpdate() { return state != null && state.playing; }
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public override bool canRecord
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{
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get { return state != null && state.canRecord; }
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}
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public override bool recording
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{
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get { return state != null && state.recording; }
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}
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public override bool canPreview
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{
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get { return false; }
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}
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public override bool previewing
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{
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get { return false; }
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}
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public override bool StartRecording(Object targetObject)
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{
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if (!canRecord)
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return false;
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if (Application.isPlaying)
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return false;
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if (state != null && track != null)
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{
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state.ArmForRecord(track);
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return state.recording;
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}
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return false;
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}
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public override void StopRecording()
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{
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if (Application.isPlaying)
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return;
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if (state != null && track != null)
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state.UnarmForRecord(track);
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}
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public override void OnSelectionChanged() {}
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public override void ResampleAnimation() {}
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public override bool StartPreview()
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{
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if (state != null)
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state.previewMode = true;
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return state != null && state.previewMode;
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}
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public override void StopPreview()
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{
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if (state != null)
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state.previewMode = false;
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}
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public override void ProcessCandidates() {}
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public override void ClearCandidates() {}
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double durationD
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{
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get
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{
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if (m_Clip != null)
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{
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return ToAnimationClipTime(m_Clip.end);
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}
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return m_ClipData.duration;
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}
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}
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double ToGlobalTime(float localTime)
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{
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if (m_Clip != null)
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return Math.Max(0, m_Clip.FromLocalTimeUnbound(localTime));
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return Math.Max(0, m_ClipData.start + localTime);
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}
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float ToAnimationClipTime(double globalTime)
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{
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if (m_Clip != null)
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return (float)m_Clip.ToLocalTimeUnbound(globalTime);
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return (float)(globalTime - m_ClipData.start);
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}
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}
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}
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