mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
129 lines
4 KiB
C#
129 lines
4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.TestRunner.NUnitExtensions;
|
|
using UnityEngine.TestRunner.NUnitExtensions.Runner;
|
|
using UnityEngine.TestTools.NUnitExtensions;
|
|
using UnityEngine.TestTools.Utils;
|
|
|
|
namespace UnityEngine.TestTools.TestRunner
|
|
{
|
|
[Serializable]
|
|
[AddComponentMenu("")]
|
|
internal class PlaymodeTestsController : MonoBehaviour
|
|
{
|
|
private IEnumerator m_TestSteps;
|
|
|
|
[SerializeField]
|
|
private List<string> m_AssembliesWithTests;
|
|
public List<string> AssembliesWithTests
|
|
{
|
|
get
|
|
{
|
|
return m_AssembliesWithTests;
|
|
}
|
|
set
|
|
{
|
|
m_AssembliesWithTests = value;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
internal TestStartedEvent testStartedEvent = new TestStartedEvent();
|
|
[SerializeField]
|
|
internal TestFinishedEvent testFinishedEvent = new TestFinishedEvent();
|
|
[SerializeField]
|
|
internal RunStartedEvent runStartedEvent = new RunStartedEvent();
|
|
[SerializeField]
|
|
internal RunFinishedEvent runFinishedEvent = new RunFinishedEvent();
|
|
|
|
internal const string kPlaymodeTestControllerName = "Code-based tests runner";
|
|
|
|
[SerializeField]
|
|
public PlaymodeTestsControllerSettings settings = new PlaymodeTestsControllerSettings();
|
|
|
|
internal UnityTestAssemblyRunner m_Runner;
|
|
|
|
public IEnumerator Start()
|
|
{
|
|
//Skip 2 frame because Unity.
|
|
yield return null;
|
|
yield return null;
|
|
StartCoroutine(Run());
|
|
}
|
|
|
|
internal static bool IsControllerOnScene()
|
|
{
|
|
return GameObject.Find(kPlaymodeTestControllerName) != null;
|
|
}
|
|
|
|
internal static PlaymodeTestsController GetController()
|
|
{
|
|
return GameObject.Find(kPlaymodeTestControllerName).GetComponent<PlaymodeTestsController>();
|
|
}
|
|
|
|
public IEnumerator TestRunnerCoroutine()
|
|
{
|
|
while (m_TestSteps.MoveNext())
|
|
{
|
|
yield return m_TestSteps.Current;
|
|
}
|
|
|
|
if (m_Runner.IsTestComplete)
|
|
{
|
|
runFinishedEvent.Invoke(m_Runner.Result);
|
|
Cleanup();
|
|
|
|
yield return null;
|
|
}
|
|
}
|
|
|
|
public IEnumerator Run()
|
|
{
|
|
CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
|
|
gameObject.hideFlags |= HideFlags.DontSave;
|
|
|
|
if (settings.sceneBased)
|
|
{
|
|
SceneManager.LoadScene(1, LoadSceneMode.Additive);
|
|
yield return null;
|
|
}
|
|
|
|
var testListUtil = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), m_AssembliesWithTests);
|
|
m_Runner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(), new PlaymodeWorkItemFactory());
|
|
|
|
var loadedTests = m_Runner.Load(testListUtil.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
|
|
loadedTests.ParseForNameDuplicates();
|
|
runStartedEvent.Invoke(m_Runner.LoadedTest);
|
|
|
|
var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
|
|
m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();
|
|
|
|
yield return TestRunnerCoroutine();
|
|
}
|
|
|
|
public void Cleanup()
|
|
{
|
|
if (m_Runner != null)
|
|
{
|
|
m_Runner.StopRun();
|
|
m_Runner = null;
|
|
}
|
|
if (Application.isEditor)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
public static void TryCleanup()
|
|
{
|
|
var controller = GetController();
|
|
if (controller != null)
|
|
{
|
|
controller.Cleanup();
|
|
}
|
|
}
|
|
}
|
|
}
|