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79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using System;
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using System.Linq;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools.Logging;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEngine.TestTools.NUnitExtensions
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{
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/// <summary>
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/// This class delegates actions from the NUnit thread that should be executed on the main thread.
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/// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
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/// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
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/// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
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/// </summary>
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internal class ActionDelegator : BaseDelegator
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{
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private Func<object> m_Action;
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public object Delegate(Action action)
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{
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return Delegate(() => { action(); return null; });
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}
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public object Delegate(Func<object> action)
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{
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if (m_Aborted)
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{
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return null;
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}
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AssertState();
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m_Context = UnityTestExecutionContext.CurrentContext;
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m_Signal.Reset();
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m_Action = action;
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WaitForSignal();
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return HandleResult();
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}
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private void AssertState()
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{
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if (m_Action != null)
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{
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throw new Exception("Action not executed yet");
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}
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}
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public bool HasAction()
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{
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return m_Action != null;
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}
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public void Execute(LogScope logScope)
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{
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try
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{
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SetCurrentTestContext();
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m_Result = m_Action();
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if (logScope.AnyFailingLogs())
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{
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var failingLog = logScope.FailingLogs.First();
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throw new UnhandledLogMessageException(failingLog);
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}
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if (logScope.ExpectedLogs.Any())
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throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek());
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}
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catch (Exception e)
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{
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m_Exception = e;
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}
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finally
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{
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m_Action = null;
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m_Signal.Set();
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}
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}
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}
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}
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