mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using UnityEngine.Playables;
|
|
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
static class TimelineUndo
|
|
{
|
|
public static void PushDestroyUndo(TimelineAsset timeline, Object thingToDirty, Object objectToDestroy, string operation)
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (objectToDestroy == null || !DisableUndoGuard.enableUndo)
|
|
return;
|
|
|
|
if (thingToDirty != null)
|
|
EditorUtility.SetDirty(thingToDirty);
|
|
|
|
if (timeline != null)
|
|
EditorUtility.SetDirty(timeline);
|
|
|
|
Undo.DestroyObjectImmediate(objectToDestroy);
|
|
#else
|
|
if (objectToDestroy != null)
|
|
Object.Destroy(objectToDestroy);
|
|
#endif
|
|
}
|
|
|
|
[Conditional("UNITY_EDITOR")]
|
|
public static void PushUndo(Object thingToDirty, string operation)
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (thingToDirty != null && DisableUndoGuard.enableUndo)
|
|
{
|
|
var track = thingToDirty as TrackAsset;
|
|
if (track != null)
|
|
track.MarkDirty();
|
|
|
|
EditorUtility.SetDirty(thingToDirty);
|
|
Undo.RegisterCompleteObjectUndo(thingToDirty, "Timeline " + operation);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
[Conditional("UNITY_EDITOR")]
|
|
public static void RegisterCreatedObjectUndo(Object thingCreated, string operation)
|
|
{
|
|
#if UNITY_EDITOR
|
|
if (DisableUndoGuard.enableUndo)
|
|
{
|
|
Undo.RegisterCreatedObjectUndo(thingCreated, "Timeline " + operation);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public struct DisableUndoGuard : IDisposable
|
|
{
|
|
internal static bool enableUndo = true;
|
|
static readonly Stack<bool> m_UndoStateStack = new Stack<bool>();
|
|
bool m_Disposed;
|
|
public DisableUndoGuard(bool disable)
|
|
{
|
|
m_Disposed = false;
|
|
m_UndoStateStack.Push(enableUndo);
|
|
enableUndo = !disable;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (!m_Disposed)
|
|
{
|
|
if (m_UndoStateStack.Count == 0)
|
|
{
|
|
Debug.LogError("UnMatched DisableUndoGuard calls");
|
|
enableUndo = true;
|
|
return;
|
|
}
|
|
enableUndo = m_UndoStateStack.Pop();
|
|
m_Disposed = true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|