mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using System;
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using System.IO;
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using UnityEditor.TestRunner.CommandLineParser;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;
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using UnityEditor.Compilation;
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using System.Linq;
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using UnityEngine.TestTools;
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namespace UnityEditor.TestTools.TestRunner.CommandLineTest
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{
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[InitializeOnLoad]
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static class TestStarter
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{
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static TestStarter()
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{
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if (!ShouldRunTests())
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{
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return;
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}
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if (EditorApplication.isCompiling)
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{
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return;
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}
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if (RunData.instance.isRunning)
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{
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executer.ExitOnCompileErrors();
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executer.SetUpCallbacks(RunData.instance.executionSettings);
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return;
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}
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EditorApplication.update += UpdateWatch;
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}
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static void UpdateWatch()
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{
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EditorApplication.update -= UpdateWatch;
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if (RunData.instance.isRunning)
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{
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return;
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}
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RunData.instance.isRunning = true;
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var commandLineArgs = Environment.GetCommandLineArgs();
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RunData.instance.executionSettings = executer.BuildExecutionSettings(commandLineArgs);
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executer.SetUpCallbacks(RunData.instance.executionSettings);
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executer.InitializeAndExecuteRun(commandLineArgs);
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}
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static bool ShouldRunTests()
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{
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var shouldRunTests = false;
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var optionSet = new CommandLineOptionSet(
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new CommandLineOption("runTests", () => { shouldRunTests = true; }),
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new CommandLineOption("runEditorTests", () => { shouldRunTests = true; })
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);
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optionSet.Parse(Environment.GetCommandLineArgs());
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return shouldRunTests;
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}
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static Executer s_Executer;
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static Executer executer
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{
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get
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{
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if (s_Executer == null)
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{
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Func<bool> compilationCheck = () => EditorUtility.scriptCompilationFailed;
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Action<string> actionLogger = (string msg) => { Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, msg); };
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var apiSettingsBuilder = new SettingsBuilder(new TestSettingsDeserializer(() => new TestSettings()), actionLogger, Debug.LogWarning, File.Exists, compilationCheck);
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s_Executer = new Executer(ScriptableObject.CreateInstance<TestRunnerApi>(), apiSettingsBuilder, Debug.LogErrorFormat, Debug.LogException, EditorApplication.Exit, compilationCheck);
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}
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return s_Executer;
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}
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}
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}
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}
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