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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using System.IO;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEditor.Utils;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.CommandLineTest
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{
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[Serializable]
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internal class ResultsSavingCallbacks : ScriptableObject, ICallbacks
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{
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[SerializeField]
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public string m_ResultFilePath;
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public ResultsSavingCallbacks()
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{
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this.m_ResultFilePath = GetDefaultResultFilePath();
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}
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public void RunStarted(ITestAdaptor testsToRun)
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{
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}
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public virtual void RunFinished(ITestResultAdaptor testResults)
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{
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if (string.IsNullOrEmpty(m_ResultFilePath))
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{
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m_ResultFilePath = GetDefaultResultFilePath();
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}
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var resultWriter = new ResultsWriter();
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resultWriter.WriteResultToFile(testResults, m_ResultFilePath);
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}
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public void TestStarted(ITestAdaptor test)
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{
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}
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public void TestFinished(ITestResultAdaptor result)
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{
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}
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private static string GetDefaultResultFilePath()
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{
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var fileName = "TestResults-" + DateTime.Now.Ticks + ".xml";
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var projectPath = Directory.GetCurrentDirectory();
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return Paths.Combine(projectPath, fileName);
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}
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}
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}
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