rimworld-animation-studio/Assets/Scripts/GUI/Cards/ActorCard.cs

130 lines
5.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorCard : MonoBehaviour
{
public Toggle initiatorToggle;
public Dropdown selectActorLayerDropdown;
public Dropdown bodyTypeDropdown;
public InputField bodyOffsetXField;
public InputField bodyOffsetZField;
public Dropdown raceDropdown;
public InputField raceOffsetXField;
public InputField raceOffsetZField;
private Actor actor { get { return Workspace.GetCurrentActor(); } }
private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
public void Awake()
{
UpdateRaceDropdown();
}
public void Start()
{
// General events
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onDefNamesChanged.AddListener(delegate { UpdateRaceDropdown(); });
// Local events
initiatorToggle.onValueChanged.AddListener(delegate {
actor.initiator = initiatorToggle.isOn;
Workspace.RecordEvent("Change in actor sex initiator status ");
});
selectActorLayerDropdown.onValueChanged.AddListener(delegate {
clip.Layer = selectActorLayerDropdown.options[selectActorLayerDropdown.value].text;
Workspace.RecordEvent("Change in actor render layer");
});
bodyTypeDropdown.onValueChanged.AddListener(delegate { OnDropdownChanged(); });
bodyOffsetXField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
bodyOffsetZField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
raceDropdown.onValueChanged.AddListener(delegate { OnDropdownChanged(); });
raceOffsetXField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
raceOffsetZField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
// Initialize
UpdateGUI();
}
public void OnInputFieldChanged()
{
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = string.IsNullOrEmpty(bodyType) ? "Male" : bodyType;
float.TryParse(bodyOffsetXField.text, out float x);
float.TryParse(bodyOffsetZField.text, out float z);
actor.BodyTypeOffset.SetOffset(bodyType, new Vector2(x, z));
float.TryParse(raceOffsetXField.text, out x);
float.TryParse(raceOffsetZField.text, out z);
actor.SetPawnRaceOffset(new Vector2(x, z));
Workspace.RecordEvent("Actor offset");
UpdateGUI();
}
public void OnDropdownChanged()
{
actor.bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
if (raceDropdown.options[raceDropdown.value].text != actor.GetPawnRaceDef().defName)
{ Workspace.selectedBodyPart = null; }
actor.SetPawnRaceDef(raceDropdown.options[raceDropdown.value].text);
Workspace.RecordEvent("Actor body type/race change");
UpdateGUI();
}
public void UpdateRaceDropdown()
{
int index = raceDropdown.value;
raceDropdown.ClearOptions();
IEnumerable<string> optionsList = DefaultTags.defNames.Concat(CustomTags.defNames);
foreach (string defName in optionsList)
{ raceDropdown.options.Add(new Dropdown.OptionData(defName)); }
raceDropdown.value = Mathf.Clamp(index, 0, raceDropdown.options.Count - 1);
raceDropdown.captionText.text = raceDropdown.options[raceDropdown.value].text;
UpdateGUI();
}
public void UpdateGUI()
{
initiatorToggle.isOn = actor.Initiator;
string layer = clip.Layer;
selectActorLayerDropdown.SetValueWithoutNotify(selectActorLayerDropdown.options.FindIndex(x => x.text == layer));
string bodyType = actor.bodyType;
bodyTypeDropdown.SetValueWithoutNotify(bodyTypeDropdown.options.FindIndex(x => x.text == bodyType));
bodyOffsetXField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.BodyTypeOffset.GetOffset(bodyType).x));
bodyOffsetZField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.BodyTypeOffset.GetOffset(bodyType).z));
bodyTypeDropdown.interactable = actor.GetPawnRaceDef().isHumanoid;
bodyOffsetXField.interactable = actor.GetPawnRaceDef().isHumanoid;
bodyOffsetZField.interactable = actor.GetPawnRaceDef().isHumanoid;
string race = actor.GetPawnRaceDef().defName;
raceDropdown.SetValueWithoutNotify(raceDropdown.options.FindIndex(x => x.text == race));
raceOffsetXField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.GetPawnRaceOffset().x));
raceOffsetZField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.GetPawnRaceOffset().z));
}
}
}