mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
22 lines
634 B
C#
22 lines
634 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
/// <summary>
|
|
/// An asset representing an emitted signal. A SignalAsset connects a SignalEmitter with a SignalReceiver.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
|
|
/// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
|
|
[AssetFileNameExtension("signal")]
|
|
public class SignalAsset : ScriptableObject
|
|
{
|
|
internal static event Action<SignalAsset> OnEnableCallback;
|
|
|
|
void OnEnable()
|
|
{
|
|
if (OnEnableCallback != null)
|
|
OnEnableCallback(this);
|
|
}
|
|
}
|
|
}
|