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31 lines
906 B
C#
31 lines
906 B
C#
namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Interface implemented by markers.
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/// </summary>
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/// <remarks>
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/// A marker is a point in time.
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/// </remarks>
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/// <seealso cref="UnityEngine.Timeline.Marker"/>
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public interface IMarker
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{
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/// <summary>
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/// The time set for the marker, in seconds.
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/// </summary>
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double time { get; set; }
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/// <summary>
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/// The track that contains the marker.
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/// </summary>
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TrackAsset parent { get; }
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/// <summary>
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/// This method is called when the marker is initialized.
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/// </summary>
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/// <param name="parent">The track that contains the marker.</param>
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/// <remarks>
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/// This method is called after each deserialization of the Timeline Asset.
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/// </remarks>
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void Initialize(TrackAsset parent);
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}
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}
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