mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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203 lines
6.5 KiB
C#
203 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Utilities
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{
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class KeyTraverser
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{
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float[] m_KeyCache;
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int m_DirtyStamp = -1;
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int m_LastHash = -1;
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readonly TimelineAsset m_Asset;
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readonly float m_Epsilon;
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int m_LastIndex = -1;
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public int lastIndex
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{
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get { return m_LastIndex; }
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}
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public static IEnumerable<float> GetClipKeyTimes(TimelineClip clip)
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{
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if (clip == null || clip.animationClip == null || clip.animationClip.empty)
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return new float[0];
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return AnimationClipCurveCache.Instance.GetCurveInfo(clip.animationClip).keyTimes.
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Select(k => (float)clip.FromLocalTimeUnbound(k)). // convert to sequence time
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Where(k => k >= clip.start && k <= clip.end); // remove non visible keys
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}
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public static IEnumerable<float> GetTrackKeyTimes(AnimationTrack track)
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{
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if (track != null)
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{
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if (track.inClipMode)
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return track.clips.Where(c => c.recordable).
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SelectMany(x => GetClipKeyTimes(x));
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if (track.infiniteClip != null && !track.infiniteClip.empty)
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return AnimationClipCurveCache.Instance.GetCurveInfo(track.infiniteClip).keyTimes;
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}
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return new float[0];
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}
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static int CalcAnimClipHash(TrackAsset asset)
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{
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int hash = 0;
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if (asset != null)
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{
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AnimationTrack animTrack = asset as AnimationTrack;
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if (animTrack != null)
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{
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for (var i = 0; i != animTrack.clips.Length; ++i)
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{
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hash ^= (animTrack.clips[i]).Hash();
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}
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}
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foreach (var subTrack in asset.GetChildTracks())
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{
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if (subTrack != null)
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hash ^= CalcAnimClipHash(subTrack);
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}
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}
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return hash;
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}
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internal static int CalcAnimClipHash(TimelineAsset asset)
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{
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int hash = 0;
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foreach (var t in asset.GetRootTracks())
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{
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if (t != null)
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hash ^= CalcAnimClipHash(t);
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}
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return hash;
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}
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void RebuildKeyCache()
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{
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m_KeyCache = m_Asset.flattenedTracks.Where(x => (x as AnimationTrack) != null)
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.Cast<AnimationTrack>()
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.SelectMany(t => GetTrackKeyTimes(t)).
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OrderBy(x => x).ToArray();
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if (m_KeyCache.Length > 0)
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{
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float[] unique = new float[m_KeyCache.Length];
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unique[0] = m_KeyCache[0];
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int index = 0;
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for (int i = 1; i < m_KeyCache.Length; i++)
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{
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if (m_KeyCache[i] - unique[index] > m_Epsilon)
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{
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index++;
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unique[index] = m_KeyCache[i];
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}
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}
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m_KeyCache = unique;
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Array.Resize(ref m_KeyCache, index + 1);
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}
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}
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public KeyTraverser(TimelineAsset timeline, float epsilon)
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{
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m_Asset = timeline;
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m_Epsilon = epsilon;
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}
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void CheckCache(int dirtyStamp)
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{
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int hash = CalcAnimClipHash(m_Asset);
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if (dirtyStamp != m_DirtyStamp || hash != m_LastHash)
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{
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RebuildKeyCache();
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m_DirtyStamp = dirtyStamp;
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m_LastHash = hash;
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}
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}
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public float GetNextKey(float key, int dirtyStamp)
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{
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CheckCache(dirtyStamp);
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if (m_KeyCache.Length > 0)
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{
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if (key < m_KeyCache.Last() - m_Epsilon)
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{
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if (key > m_KeyCache[0] - m_Epsilon)
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{
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float t = key + m_Epsilon;
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// binary search
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int max = m_KeyCache.Length - 1;
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int min = 0;
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while (max - min > 1)
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{
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int imid = (min + max) / 2;
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if (t > m_KeyCache[imid])
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min = imid;
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else
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max = imid;
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}
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m_LastIndex = max;
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return m_KeyCache[max];
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}
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m_LastIndex = 0;
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return m_KeyCache[0];
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}
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if (key < m_KeyCache.Last() + m_Epsilon)
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{
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m_LastIndex = m_KeyCache.Length - 1;
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return Mathf.Max(key, m_KeyCache.Last());
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}
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}
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m_LastIndex = -1;
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return key;
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}
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public float GetPrevKey(float key, int dirtyStamp)
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{
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CheckCache(dirtyStamp);
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if (m_KeyCache.Length > 0)
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{
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if (key > m_KeyCache[0] + m_Epsilon)
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{
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if (key < m_KeyCache.Last() + m_Epsilon)
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{
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float t = key - m_Epsilon;
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// binary search
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int max = m_KeyCache.Length - 1;
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int min = 0;
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while (max - min > 1)
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{
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int imid = (min + max) / 2;
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if (t < m_KeyCache[imid])
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max = imid;
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else
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min = imid;
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}
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m_LastIndex = min;
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return m_KeyCache[min];
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}
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m_LastIndex = m_KeyCache.Length - 1;
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return m_KeyCache.Last();
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}
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if (key >= m_KeyCache[0] - m_Epsilon)
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{
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m_LastIndex = 0;
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return Mathf.Min(key, m_KeyCache[0]);
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}
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}
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m_LastIndex = -1;
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return key;
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}
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public int GetKeyCount(int dirtyStamp)
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{
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CheckCache(dirtyStamp);
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return m_KeyCache.Length;
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}
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}
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}
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