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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace UnityEditor.Timeline
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{
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static class AnimatedParameterCache
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{
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static readonly Dictionary<Type, FieldInfo[]> k_ScriptPlayableFieldsCache = new Dictionary<Type, FieldInfo[]>();
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static readonly Dictionary<PropertyKey, FieldInfo> k_PropertyFieldInfoCache = new Dictionary<PropertyKey, FieldInfo>();
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static readonly Dictionary<PropertyKey, bool> k_PropertyIsAnimatableCache = new Dictionary<PropertyKey, bool>();
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static readonly Dictionary<PropertyKey, string> k_BindingNameCache = new Dictionary<PropertyKey, string>();
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public static bool TryGetScriptPlayableFields(Type type, out FieldInfo[] scriptPlayableFields)
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{
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return k_ScriptPlayableFieldsCache.TryGetValue(type, out scriptPlayableFields);
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}
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public static void SetScriptPlayableFields(Type type, FieldInfo[] scriptPlayableFields)
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{
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k_ScriptPlayableFieldsCache[type] = scriptPlayableFields;
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}
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public static bool TryGetFieldInfoForProperty(SerializedProperty property, out FieldInfo fieldInfo)
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{
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return k_PropertyFieldInfoCache.TryGetValue(new PropertyKey(property), out fieldInfo);
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}
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public static void SetFieldInfoForProperty(SerializedProperty property, FieldInfo fieldInfo)
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{
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k_PropertyFieldInfoCache[new PropertyKey(property)] = fieldInfo;
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}
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public static bool TryGetIsPropertyAnimatable(SerializedProperty property, out bool isAnimatable)
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{
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return k_PropertyIsAnimatableCache.TryGetValue(new PropertyKey(property), out isAnimatable);
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}
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public static void SetIsPropertyAnimatable(SerializedProperty property, bool isAnimatable)
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{
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k_PropertyIsAnimatableCache[new PropertyKey(property)] = isAnimatable;
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}
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public static bool TryGetBindingName(Type type, string path, out string bindingName)
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{
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return k_BindingNameCache.TryGetValue(new PropertyKey(type, path), out bindingName);
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}
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public static void SetBindingName(Type type, string path, string bindingName)
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{
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k_BindingNameCache[new PropertyKey(type, path)] = bindingName;
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}
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}
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struct PropertyKey : IEquatable<PropertyKey>
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{
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readonly Type m_Type;
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readonly string m_Path;
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public PropertyKey(SerializedProperty property)
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{
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m_Type = property.serializedObject.targetObject.GetType();
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m_Path = property.propertyPath;
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}
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public PropertyKey(Type type, string path)
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{
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m_Type = type;
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m_Path = path;
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}
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public bool Equals(PropertyKey other)
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{
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return m_Type == other.m_Type && string.Equals(m_Path, other.m_Path);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is PropertyKey && Equals((PropertyKey)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return ((m_Type != null ? m_Type.GetHashCode() : 0) * 397) ^ (m_Path != null ? m_Path.GetHashCode() : 0);
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}
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}
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}
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}
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