mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
521 lines
18 KiB
C#
521 lines
18 KiB
C#
using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[ActiveInMode(TimelineModes.Default)]
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abstract class TrackAction : MenuItemActionBase
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{
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public abstract bool Execute(WindowState state, TrackAsset[] tracks);
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protected virtual MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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return tracks.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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protected virtual bool IsChecked(WindowState state, TrackAsset[] tracks)
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{
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return false;
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}
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protected virtual string GetDisplayName(TrackAsset[] tracks)
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{
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return menuName;
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}
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public static void Invoke<T>(WindowState state, TrackAsset[] tracks) where T : TrackAction
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{
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actions.First(x => x.GetType() == typeof(T)).Execute(state, tracks);
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}
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static List<TrackAction> s_ActionClasses;
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static List<TrackAction> actions
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{
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get
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{
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if (s_ActionClasses == null)
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s_ActionClasses =
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GetActionsOfType(typeof(TrackAction))
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.Select(x => (TrackAction)x.GetConstructors()[0].Invoke(null))
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.OrderBy(x => x.priority).ThenBy(x => x.category)
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.ToList();
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return s_ActionClasses;
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}
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}
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public static void GetMenuEntries(WindowState state, Vector2? mousePos, TrackAsset[] tracks, List<MenuActionItem> items)
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{
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var mode = TimelineWindow.instance.currentMode.mode;
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foreach (var action in actions)
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{
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if (!action.showInMenu)
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continue;
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var actionItem = action;
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items.Add(
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new MenuActionItem()
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{
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category = action.category,
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entryName = action.GetDisplayName(tracks),
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shortCut = action.shortCut,
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isChecked = action.IsChecked(state, tracks),
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isActiveInMode = IsActionActiveInMode(action, mode),
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priority = action.priority,
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state = action.GetDisplayState(state, tracks),
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callback = () =>
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{
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actionItem.mousePosition = mousePos;
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actionItem.Execute(state, tracks);
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actionItem.mousePosition = null;
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}
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}
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);
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}
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}
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public static bool HandleShortcut(WindowState state, Event evt, TrackAsset[] tracks)
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{
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foreach (var action in actions)
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{
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var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
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foreach (ShortcutAttribute shortcut in attr)
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{
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if (shortcut.MatchesEvent(evt))
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{
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if (s_ShowActionTriggeredByShortcut)
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Debug.Log(action.GetType().Name);
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if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
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return false;
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return action.Execute(state, tracks);
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}
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}
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}
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return false;
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}
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// For testing
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internal MenuActionDisplayState InternalGetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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return GetDisplayState(state, tracks);
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}
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}
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[MenuEntry("Edit in Animation Window", MenuOrder.TrackAction.EditInAnimationWindow)]
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class EditTrackInAnimationWindow : TrackAction
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{
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public static bool Do(WindowState state, TrackAsset track)
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{
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AnimationClip clipToEdit = null;
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AnimationTrack animationTrack = track as AnimationTrack;
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if (animationTrack != null)
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{
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if (!animationTrack.CanConvertToClipMode())
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return false;
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clipToEdit = animationTrack.infiniteClip;
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}
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else if (track.hasCurves)
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{
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clipToEdit = track.curves;
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}
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if (clipToEdit == null)
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return false;
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var gameObject = state.GetSceneReference(track);
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var timeController = TimelineAnimationUtilities.CreateTimeController(state, CreateTimeControlClipData(track));
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TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject);
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return true;
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}
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Length == 0)
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return MenuActionDisplayState.Hidden;
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if (tracks[0] is AnimationTrack)
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{
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var animTrack = tracks[0] as AnimationTrack;
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if (animTrack.CanConvertToClipMode())
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return MenuActionDisplayState.Visible;
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}
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else if (tracks[0].hasCurves)
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{
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return MenuActionDisplayState.Visible;
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}
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return MenuActionDisplayState.Hidden;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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return Do(state, tracks[0]);
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}
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static TimelineWindowTimeControl.ClipData CreateTimeControlClipData(TrackAsset track)
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{
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var data = new TimelineWindowTimeControl.ClipData();
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data.track = track;
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data.start = track.start;
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data.duration = track.duration;
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return data;
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}
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}
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[MenuEntry("Lock selected track only", MenuOrder.TrackAction.LockSelected)]
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class LockSelectedTrack : TrackAction
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{
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public static readonly string LockSelectedTrackOnlyText = L10n.Tr("Lock selected track only");
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public static readonly string UnlockSelectedTrackOnlyText = L10n.Tr("Unlock selected track only");
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any(track => TimelineUtility.IsLockedFromGroup(track) || track is GroupTrack ||
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!track.subTracksObjects.Any()))
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return MenuActionDisplayState.Hidden;
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return MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (!tracks.Any()) return false;
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var hasUnlockedTracks = tracks.Any(x => !x.locked);
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Lock(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnlockedTracks);
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return true;
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}
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protected override string GetDisplayName(TrackAsset[] tracks)
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{
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return tracks.All(t => t.locked) ? UnlockSelectedTrackOnlyText : LockSelectedTrackOnlyText;
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}
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public static void Lock(WindowState state, TrackAsset[] tracks, bool shouldlock)
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{
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if (tracks.Length == 0)
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return;
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foreach (var track in tracks.Where(t => !TimelineUtility.IsLockedFromGroup(t)))
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{
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TimelineUndo.PushUndo(track, "Lock Tracks");
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track.locked = shouldlock;
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}
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TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
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}
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}
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[MenuEntry("Lock", MenuOrder.TrackAction.LockTrack)]
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[Shortcut(Shortcuts.Timeline.toggleLock)]
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class LockTrack : TrackAction
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{
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public static readonly string UnlockText = L10n.Tr("Unlock");
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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bool hasUnlockableTracks = tracks.Any(x => TimelineUtility.IsLockedFromGroup(x));
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if (hasUnlockableTracks)
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return MenuActionDisplayState.Disabled;
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return MenuActionDisplayState.Visible;
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}
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protected override string GetDisplayName(TrackAsset[] tracks)
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{
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return tracks.Any(x => !x.locked) ? base.GetDisplayName(tracks) : UnlockText;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (!tracks.Any()) return false;
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var hasUnlockedTracks = tracks.Any(x => !x.locked);
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SetLockState(tracks, hasUnlockedTracks, state);
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return true;
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}
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public static void SetLockState(TrackAsset[] tracks, bool shouldLock, WindowState state = null)
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{
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if (tracks.Length == 0)
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return;
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foreach (var track in tracks)
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{
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if (TimelineUtility.IsLockedFromGroup(track))
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continue;
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if (track as GroupTrack == null)
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SetLockState(track.GetChildTracks().ToArray(), shouldLock, state);
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TimelineUndo.PushUndo(track, "Lock Tracks");
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track.locked = shouldLock;
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}
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if (state != null)
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{
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// find the tracks we've locked. unselect anything locked and remove recording.
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foreach (var track in tracks)
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{
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if (TimelineUtility.IsLockedFromGroup(track) || !track.locked)
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continue;
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var flattenedChildTracks = track.GetFlattenedChildTracks();
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foreach (var i in track.clips)
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SelectionManager.Remove(i);
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state.UnarmForRecord(track);
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foreach (var child in flattenedChildTracks)
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{
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SelectionManager.Remove(child);
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state.UnarmForRecord(child);
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foreach (var clip in child.GetClips())
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SelectionManager.Remove(clip);
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}
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}
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// no need to rebuild, just repaint (including inspectors)
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InspectorWindow.RepaintAllInspectors();
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state.editorWindow.Repaint();
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}
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}
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}
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[UsedImplicitly]
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[MenuEntry("Show Markers", MenuOrder.TrackAction.ShowHideMarkers)]
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[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
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class ShowHideMarkers : TrackAction
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{
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protected override bool IsChecked(WindowState state, TrackAsset[] tracks)
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{
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return tracks.All(x => x.GetShowMarkers());
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}
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any(x => x is GroupTrack) || tracks.Any(t => t.GetMarkerCount() == 0))
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return MenuActionDisplayState.Hidden;
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if (tracks.Any(t => t.lockedInHierarchy))
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return MenuActionDisplayState.Disabled;
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return MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (!tracks.Any()) return false;
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var hasUnlockedTracks = tracks.Any(x => !x.GetShowMarkers());
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ShowHide(state, tracks, hasUnlockedTracks);
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return true;
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}
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static void ShowHide(WindowState state, TrackAsset[] tracks, bool shouldLock)
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{
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if (tracks.Length == 0)
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return;
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var window = state.GetWindow();
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foreach (var track in tracks)
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{
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window.SetShowTrackMarkers(track, shouldLock);
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}
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TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
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}
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}
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[MenuEntry("Mute selected track only", MenuOrder.TrackAction.MuteSelected), UsedImplicitly]
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class MuteSelectedTrack : TrackAction
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{
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public static readonly string UnmuteSelectedText = L10n.Tr("Unmute selected track only");
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any(track => TimelineUtility.IsParentMuted(track) || track is GroupTrack ||
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!track.subTracksObjects.Any()))
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return MenuActionDisplayState.Hidden;
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return MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (!tracks.Any())
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return false;
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var hasUnmutedTracks = tracks.Any(x => !x.muted);
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Mute(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnmutedTracks);
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return true;
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}
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protected override string GetDisplayName(TrackAsset[] tracks)
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{
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return tracks.All(t => t.muted) ? UnmuteSelectedText : base.GetDisplayName(tracks);
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}
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public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
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{
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if (tracks.Length == 0)
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return;
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foreach (var track in tracks.Where(t => !TimelineUtility.IsParentMuted(t)))
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{
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TimelineUndo.PushUndo(track, "Mute Tracks");
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track.muted = shouldMute;
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}
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state.Refresh();
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}
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}
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[MenuEntry("Mute", MenuOrder.TrackAction.MuteTrack)]
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[Shortcut(Shortcuts.Timeline.toggleMute)]
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class MuteTrack : TrackAction
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{
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public static readonly string UnMuteText = L10n.Tr("Unmute");
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any(track => TimelineUtility.IsParentMuted(track)))
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return MenuActionDisplayState.Disabled;
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return MenuActionDisplayState.Visible;
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}
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protected override string GetDisplayName(TrackAsset[] tracks)
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{
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return tracks.Any(x => !x.muted) ? base.GetDisplayName(tracks) : UnMuteText;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (!tracks.Any() || tracks.Any(track => TimelineUtility.IsParentMuted(track)))
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return false;
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var hasUnmutedTracks = tracks.Any(x => !x.muted);
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Mute(state, tracks, hasUnmutedTracks);
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return true;
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}
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public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
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{
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if (tracks.Length == 0)
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return;
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foreach (var track in tracks)
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{
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if (track as GroupTrack == null)
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Mute(state, track.GetChildTracks().ToArray(), shouldMute);
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TimelineUndo.PushUndo(track, "Mute Tracks");
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track.muted = shouldMute;
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}
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state.Refresh();
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}
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}
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class DeleteTracks : TrackAction
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{
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public static void Do(TimelineAsset timeline, TrackAsset track)
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{
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SelectionManager.Remove(track);
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TrackModifier.DeleteTrack(timeline, track);
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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// disable preview mode so deleted tracks revert to default state
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// Case 956129: Disable preview mode _before_ deleting the tracks, since clip data is still needed
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state.previewMode = false;
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TimelineAnimationUtilities.UnlinkAnimationWindowFromTracks(tracks);
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foreach (var track in tracks)
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Do(state.editSequence.asset, track);
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state.Refresh();
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return true;
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}
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}
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class CopyTracksToClipboard : TrackAction
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{
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public static bool Do(WindowState state, TrackAsset[] tracks)
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{
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var action = new CopyTracksToClipboard();
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return action.Execute(state, tracks);
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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TimelineEditor.clipboard.CopyTracks(tracks);
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return true;
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}
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}
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class DuplicateTracks : TrackAction
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{
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any())
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{
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SelectionManager.RemoveTimelineSelection();
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}
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foreach (var track in TrackExtensions.FilterTracks(tracks))
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{
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var newTrack = track.Duplicate(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector);
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SelectionManager.Add(newTrack);
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foreach (var childTrack in newTrack.GetFlattenedChildTracks())
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{
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SelectionManager.Add(childTrack);
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}
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}
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state.Refresh();
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return true;
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}
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}
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[MenuEntry("Remove Invalid Markers", MenuOrder.TrackAction.RemoveInvalidMarkers), UsedImplicitly]
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class RemoveInvalidMarkersAction : TrackAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
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{
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if (tracks.Any(target => target != null && target.GetMarkerCount() != target.GetMarkersRaw().Count()))
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return MenuActionDisplayState.Visible;
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return MenuActionDisplayState.Hidden;
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}
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public override bool Execute(WindowState state, TrackAsset[] tracks)
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{
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bool anyRemoved = false;
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foreach (var target in tracks)
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{
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var invalids = target.GetMarkersRaw().Where(x => !(x is IMarker)).ToList();
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foreach (var m in invalids)
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{
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anyRemoved = true;
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target.DeleteMarkerRaw(m);
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}
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}
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if (anyRemoved)
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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return anyRemoved;
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}
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}
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}
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