mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
77 lines
3.3 KiB
C#
77 lines
3.3 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.TestTools.Utils
|
|
{
|
|
/// <summary>
|
|
/// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
|
|
/// </summary>
|
|
public class Vector4EqualityComparer : IEqualityComparer<Vector4>
|
|
{
|
|
private const float k_DefaultError = 0.0001f;
|
|
private readonly float AllowedError;
|
|
|
|
private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
|
|
/// <summary>
|
|
/// A comparer instance with the default calculation error value set to 0.0001f.
|
|
/// </summary>
|
|
public static Vector4EqualityComparer Instance { get { return m_Instance; } }
|
|
|
|
private Vector4EqualityComparer() : this(k_DefaultError) {}
|
|
/// <summary>
|
|
/// Initializes an instance of Vector4Equality comparer with custom allowed calculation error.
|
|
/// </summary>
|
|
/// <param name="allowedError">This value identifies the calculation error allowed.</param>
|
|
public Vector4EqualityComparer(float allowedError)
|
|
{
|
|
this.AllowedError = allowedError;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4.
|
|
/// </summary>
|
|
/// <param name="expected">The expected Vector4 used for comparison</param>
|
|
/// <param name="actual">The actual Vector4 to test</param>
|
|
/// <returns>True if the vectors are equals, false otherwise.</returns>
|
|
/// <example>
|
|
/// <code>
|
|
///[TestFixture]
|
|
/// public class Vector4Test
|
|
/// {
|
|
/// [Test]
|
|
/// public void VerifyThat_TwoVector4ObjectsAreEqual()
|
|
/// {
|
|
/// // Custom error 10e-6f
|
|
/// var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
|
|
/// var expected = new Vector4(1e-6f, 0f, 0f, 0f);
|
|
/// var comparer = new Vector4EqualityComparer(10e-6f);
|
|
///
|
|
/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
|
|
///
|
|
/// // Default error 0.0001f
|
|
/// actual = new Vector4(0.01f, 0.01f, 0f, 0f);
|
|
/// expected = new Vector4(0.01f, 0.01f, 0f, 0f);
|
|
///
|
|
/// Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public bool Equals(Vector4 expected, Vector4 actual)
|
|
{
|
|
return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
|
|
Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
|
|
Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
|
|
Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serves as the default hash function.
|
|
/// </summary>
|
|
/// <param name="vec4"> A not null Vector4 object</param>
|
|
/// <returns>Returns 0</returns>
|
|
public int GetHashCode(Vector4 vec4)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|