rimworld-animation-studio/Library/PackageCache/com.unity.test-framework@1.1.22/UnityEngine.TestRunner/Utils/Vector2EqualityComparer.cs
2022-09-13 00:36:34 -05:00

82 lines
3.2 KiB
C#

using System.Collections.Generic;
namespace UnityEngine.TestTools.Utils
{
/// <summary>
/// Use this class to compare two Vector2 objects for
/// equality with NUnit constraints. Use the static
/// <see cref="Vector2EqualityComparer.Instance"/>
/// to have the calculation error value set to default 0.0001f.
/// For any other error value, instantiate a new comparer
/// object with the one argument constructor.
/// </summary>
public class Vector2EqualityComparer : IEqualityComparer<Vector2>
{
private const float k_DefaultError = 0.0001f;
private readonly float AllowedError;
private static readonly Vector2EqualityComparer m_Instance = new Vector2EqualityComparer();
/// <summary>
/// A comparer instance with the default error value set to 0.0001f.
///</summary>
public static Vector2EqualityComparer Instance { get { return m_Instance; } }
private Vector2EqualityComparer() : this(k_DefaultError)
{
}
/// <summary>
/// Initializes an instance of Vector2Equality comparer with custom allowed calculation error.
/// </summary>
/// <param name="error">This value identifies the calculation error allowed.</param>
public Vector2EqualityComparer(float error)
{
this.AllowedError = error;
}
/// <summary>
/// Compares the actual and expected Vector2 objects for equality using the <see cref="Utils.AreFloatsEqual"/> method.
/// </summary>
/// <param name="expected">The expected Vector2 used for comparison</param>
/// <param name="actual">The actual Vector2 to test</param>
/// <returns>True if the vectors are equals, false otherwise.</returns>
/// <example>
/// The following example shows how to verify if two Vector2 are equals
///<code>
///[TestFixture]
/// public class Vector2Test
/// {
/// [Test]
/// public void VerifyThat_TwoVector2ObjectsAreEqual()
/// {
/// // Custom calculation error
/// var actual = new Vector2(10e-7f, 10e-7f);
/// var expected = new Vector2(0f, 0f);
/// var comparer = new Vector2EqualityComparer(10e-6f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
///
/// //Default error 0.0001f
/// actual = new Vector2(0.01f, 0.01f);
/// expected = new Vector2(0.01f, 0.01f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
/// }
/// }
/// </code>
/// </example>
public bool Equals(Vector2 expected, Vector2 actual)
{
return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
Utils.AreFloatsEqual(expected.y, actual.y, AllowedError);
}
/// <summary>
/// Serves as the default hash function.
/// </summary>
/// <param name="vec2">A not null Vector2</param>
/// <returns>Returns 0</returns>
public int GetHashCode(Vector2 vec2)
{
return 0;
}
}
}