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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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namespace UnityEngine.TestRunner.TestLaunchers
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{
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[Serializable]
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internal class RemoteTestResultData
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{
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public string testId;
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public string name;
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public string fullName;
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public string resultState;
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public TestStatus testStatus;
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public double duration;
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public DateTime startTime;
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public DateTime endTime;
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public string message;
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public string stackTrace;
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public int assertCount;
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public int failCount;
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public int passCount;
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public int skipCount;
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public int inconclusiveCount;
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public bool hasChildren;
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public string output;
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public string xml;
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public string[] childrenIds;
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internal RemoteTestResultData(ITestResult result)
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{
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testId = result.Test.Id;
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name = result.Name;
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fullName = result.FullName;
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resultState = result.ResultState.ToString();
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testStatus = result.ResultState.Status;
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duration = result.Duration;
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startTime = result.StartTime;
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endTime = result.EndTime;
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message = result.Message;
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stackTrace = result.StackTrace;
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assertCount = result.AssertCount;
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failCount = result.FailCount;
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passCount = result.PassCount;
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skipCount = result.SkipCount;
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inconclusiveCount = result.InconclusiveCount;
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hasChildren = result.HasChildren;
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output = result.Output;
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xml = result.ToXml(true).OuterXml;
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childrenIds = result.Children.Select(child => child.Test.Id).ToArray();
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}
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}
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}
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