mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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471 lines
18 KiB
C#
471 lines
18 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Diagnostics;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[DebuggerTypeProxy(typeof(half2.DebuggerProxy))]
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public partial struct half2 : System.IEquatable<half2>, IFormattable
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{
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public half x;
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public half y;
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/// <summary>half2 zero value.</summary>
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public static readonly half2 zero;
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/// <summary>Constructs a half2 vector from two half values.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(half x, half y)
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{
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this.x = x;
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this.y = y;
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}
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/// <summary>Constructs a half2 vector from a half2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(half2 xy)
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{
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this.x = xy.x;
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this.y = xy.y;
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}
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/// <summary>Constructs a half2 vector from a single half value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(half v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Constructs a half2 vector from a single float value by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(float v)
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{
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this.x = (half)v;
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this.y = (half)v;
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}
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/// <summary>Constructs a half2 vector from a float2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(float2 v)
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{
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this.x = (half)v.x;
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this.y = (half)v.y;
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}
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/// <summary>Constructs a half2 vector from a single double value by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(double v)
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{
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this.x = (half)v;
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this.y = (half)v;
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}
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/// <summary>Constructs a half2 vector from a double2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public half2(double2 v)
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{
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this.x = (half)v.x;
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this.y = (half)v.y;
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}
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/// <summary>Implicitly converts a single half value to a half2 vector by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator half2(half v) { return new half2(v); }
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/// <summary>Explicitly converts a single float value to a half2 vector by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator half2(float v) { return new half2(v); }
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/// <summary>Explicitly converts a float2 vector to a half2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator half2(float2 v) { return new half2(v); }
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/// <summary>Explicitly converts a single double value to a half2 vector by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator half2(double v) { return new half2(v); }
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/// <summary>Explicitly converts a double2 vector to a half2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator half2(double2 v) { return new half2(v); }
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/// <summary>Returns the result of a componentwise equality operation on two half2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (half2 lhs, half2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
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/// <summary>Returns the result of a componentwise equality operation on a half2 vector and a half value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (half2 lhs, half rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a half value and a half2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (half lhs, half2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on two half2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (half2 lhs, half2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on a half2 vector and a half value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (half2 lhs, half rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a half value and a half2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (half lhs, half2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 xyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(x, y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half4 yyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half4(y, y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 xxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 xxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 xyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 xyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 yxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 yxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 yyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half3 yyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half3(y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half2 xx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half2(x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half2 xy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half2(x, y); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set { x = value.x; y = value.y; }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half2 yx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half2(y, x); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set { y = value.x; x = value.y; }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public half2 yy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new half2(y, y); }
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}
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/// <summary>Returns the half element at a specified index.</summary>
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unsafe public half this[int index]
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if ((uint)index >= 2)
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throw new System.ArgumentException("index must be between[0...1]");
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#endif
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fixed (half2* array = &this) { return ((half*)array)[index]; }
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}
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set
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if ((uint)index >= 2)
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throw new System.ArgumentException("index must be between[0...1]");
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#endif
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fixed (half* array = &x) { array[index] = value; }
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}
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}
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/// <summary>Returns true if the half2 is equal to a given half2, false otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(half2 rhs) { return x == rhs.x && y == rhs.y; }
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/// <summary>Returns true if the half2 is equal to a given half2, false otherwise.</summary>
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public override bool Equals(object o) { return Equals((half2)o); }
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/// <summary>Returns a hash code for the half2.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() { return (int)math.hash(this); }
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/// <summary>Returns a string representation of the half2.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override string ToString()
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{
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return string.Format("half2({0}, {1})", x, y);
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}
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/// <summary>Returns a string representation of the half2 using a specified format and culture-specific format information.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public string ToString(string format, IFormatProvider formatProvider)
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{
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return string.Format("half2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
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}
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internal sealed class DebuggerProxy
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{
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public half x;
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public half y;
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public DebuggerProxy(half2 v)
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{
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x = v.x;
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y = v.y;
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}
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}
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}
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public static partial class math
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{
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/// <summary>Returns a half2 vector constructed from two half values.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(half x, half y) { return new half2(x, y); }
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/// <summary>Returns a half2 vector constructed from a half2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(half2 xy) { return new half2(xy); }
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/// <summary>Returns a half2 vector constructed from a single half value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(half v) { return new half2(v); }
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/// <summary>Returns a half2 vector constructed from a single float value by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(float v) { return new half2(v); }
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/// <summary>Return a half2 vector constructed from a float2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(float2 v) { return new half2(v); }
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/// <summary>Returns a half2 vector constructed from a single double value by converting it to half and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(double v) { return new half2(v); }
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/// <summary>Return a half2 vector constructed from a double2 vector by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static half2 half2(double2 v) { return new half2(v); }
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/// <summary>Returns a uint hash code of a half2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint hash(half2 v)
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{
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return csum(uint2(v.x.value, v.y.value) * uint2(0x6E624EB7u, 0x7383ED49u)) + 0xDD49C23Bu;
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}
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/// <summary>
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/// Returns a uint2 vector hash code of a half2 vector.
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/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
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/// that are only reduced to a narrow uint hash at the very end instead of at every step.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint2 hashwide(half2 v)
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{
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return (uint2(v.x.value, v.y.value) * uint2(0xEBD0D005u, 0x91475DF7u)) + 0x55E84827u;
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}
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}
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}
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