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489 lines
28 KiB
C#
489 lines
28 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[System.Serializable]
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public partial struct double3x4 : System.IEquatable<double3x4>, IFormattable
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{
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public double3 c0;
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public double3 c1;
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public double3 c2;
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public double3 c3;
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/// <summary>double3x4 zero value.</summary>
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public static readonly double3x4 zero;
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/// <summary>Constructs a double3x4 matrix from four double3 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(double3 c0, double3 c1, double3 c2, double3 c3)
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{
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this.c0 = c0;
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this.c1 = c1;
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this.c2 = c2;
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this.c3 = c3;
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}
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/// <summary>Constructs a double3x4 matrix from 12 double values given in row-major order.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(double m00, double m01, double m02, double m03,
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double m10, double m11, double m12, double m13,
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double m20, double m21, double m22, double m23)
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{
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this.c0 = new double3(m00, m10, m20);
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this.c1 = new double3(m01, m11, m21);
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this.c2 = new double3(m02, m12, m22);
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this.c3 = new double3(m03, m13, m23);
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}
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/// <summary>Constructs a double3x4 matrix from a single double value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(double v)
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{
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this.c0 = v;
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this.c1 = v;
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this.c2 = v;
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this.c3 = v;
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}
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/// <summary>Constructs a double3x4 matrix from a single bool value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(bool v)
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{
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this.c0 = math.select(new double3(0.0), new double3(1.0), v);
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this.c1 = math.select(new double3(0.0), new double3(1.0), v);
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this.c2 = math.select(new double3(0.0), new double3(1.0), v);
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this.c3 = math.select(new double3(0.0), new double3(1.0), v);
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}
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/// <summary>Constructs a double3x4 matrix from a bool3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(bool3x4 v)
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{
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this.c0 = math.select(new double3(0.0), new double3(1.0), v.c0);
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this.c1 = math.select(new double3(0.0), new double3(1.0), v.c1);
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this.c2 = math.select(new double3(0.0), new double3(1.0), v.c2);
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this.c3 = math.select(new double3(0.0), new double3(1.0), v.c3);
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}
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/// <summary>Constructs a double3x4 matrix from a single int value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(int v)
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{
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this.c0 = v;
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this.c1 = v;
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this.c2 = v;
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this.c3 = v;
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}
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/// <summary>Constructs a double3x4 matrix from a int3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(int3x4 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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this.c2 = v.c2;
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this.c3 = v.c3;
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}
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/// <summary>Constructs a double3x4 matrix from a single uint value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(uint v)
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{
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this.c0 = v;
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this.c1 = v;
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this.c2 = v;
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this.c3 = v;
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}
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/// <summary>Constructs a double3x4 matrix from a uint3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(uint3x4 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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this.c2 = v.c2;
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this.c3 = v.c3;
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}
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/// <summary>Constructs a double3x4 matrix from a single float value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(float v)
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{
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this.c0 = v;
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this.c1 = v;
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this.c2 = v;
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this.c3 = v;
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}
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/// <summary>Constructs a double3x4 matrix from a float3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public double3x4(float3x4 v)
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{
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this.c0 = v.c0;
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this.c1 = v.c1;
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this.c2 = v.c2;
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this.c3 = v.c3;
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}
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/// <summary>Implicitly converts a single double value to a double3x4 matrix by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(double v) { return new double3x4(v); }
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/// <summary>Explicitly converts a single bool value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator double3x4(bool v) { return new double3x4(v); }
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/// <summary>Explicitly converts a bool3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator double3x4(bool3x4 v) { return new double3x4(v); }
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/// <summary>Implicitly converts a single int value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(int v) { return new double3x4(v); }
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/// <summary>Implicitly converts a int3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(int3x4 v) { return new double3x4(v); }
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/// <summary>Implicitly converts a single uint value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(uint v) { return new double3x4(v); }
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/// <summary>Implicitly converts a uint3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(uint3x4 v) { return new double3x4(v); }
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/// <summary>Implicitly converts a single float value to a double3x4 matrix by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(float v) { return new double3x4(v); }
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/// <summary>Implicitly converts a float3x4 matrix to a double3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator double3x4(float3x4 v) { return new double3x4(v); }
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/// <summary>Returns the result of a componentwise multiplication operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator * (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
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/// <summary>Returns the result of a componentwise multiplication operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator * (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
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/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator * (double lhs, double3x4 rhs) { return new double3x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
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/// <summary>Returns the result of a componentwise addition operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator + (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
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/// <summary>Returns the result of a componentwise addition operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator + (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
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/// <summary>Returns the result of a componentwise addition operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator + (double lhs, double3x4 rhs) { return new double3x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
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/// <summary>Returns the result of a componentwise subtraction operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator - (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
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/// <summary>Returns the result of a componentwise subtraction operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator - (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
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/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator - (double lhs, double3x4 rhs) { return new double3x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
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/// <summary>Returns the result of a componentwise division operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator / (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
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/// <summary>Returns the result of a componentwise division operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator / (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
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/// <summary>Returns the result of a componentwise division operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator / (double lhs, double3x4 rhs) { return new double3x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
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/// <summary>Returns the result of a componentwise modulus operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator % (double3x4 lhs, double3x4 rhs) { return new double3x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
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/// <summary>Returns the result of a componentwise modulus operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator % (double3x4 lhs, double rhs) { return new double3x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
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/// <summary>Returns the result of a componentwise modulus operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator % (double lhs, double3x4 rhs) { return new double3x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
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/// <summary>Returns the result of a componentwise increment operation on a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator ++ (double3x4 val) { return new double3x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
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/// <summary>Returns the result of a componentwise decrement operation on a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator -- (double3x4 val) { return new double3x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
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/// <summary>Returns the result of a componentwise less than operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator < (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
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/// <summary>Returns the result of a componentwise less than operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator < (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
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/// <summary>Returns the result of a componentwise less than operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator < (double lhs, double3x4 rhs) { return new bool3x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
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/// <summary>Returns the result of a componentwise less or equal operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator <= (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
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/// <summary>Returns the result of a componentwise less or equal operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator <= (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
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/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator <= (double lhs, double3x4 rhs) { return new bool3x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
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/// <summary>Returns the result of a componentwise greater than operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator > (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
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/// <summary>Returns the result of a componentwise greater than operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator > (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
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/// <summary>Returns the result of a componentwise greater than operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator > (double lhs, double3x4 rhs) { return new bool3x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
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/// <summary>Returns the result of a componentwise greater or equal operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator >= (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator >= (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
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/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator >= (double lhs, double3x4 rhs) { return new bool3x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
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/// <summary>Returns the result of a componentwise unary minus operation on a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator - (double3x4 val) { return new double3x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
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/// <summary>Returns the result of a componentwise unary plus operation on a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 operator + (double3x4 val) { return new double3x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
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/// <summary>Returns the result of a componentwise equality operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator == (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
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/// <summary>Returns the result of a componentwise equality operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator == (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator == (double lhs, double3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
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/// <summary>Returns the result of a componentwise not equal operation on two double3x4 matrices.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator != (double3x4 lhs, double3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
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/// <summary>Returns the result of a componentwise not equal operation on a double3x4 matrix and a double value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator != (double3x4 lhs, double rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a double value and a double3x4 matrix.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3x4 operator != (double lhs, double3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
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/// <summary>Returns the double3 element at a specified index.</summary>
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unsafe public ref double3 this[int index]
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if ((uint)index >= 4)
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throw new System.ArgumentException("index must be between[0...3]");
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#endif
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fixed (double3x4* array = &this) { return ref ((double3*)array)[index]; }
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}
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}
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/// <summary>Returns true if the double3x4 is equal to a given double3x4, false otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(double3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
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/// <summary>Returns true if the double3x4 is equal to a given double3x4, false otherwise.</summary>
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public override bool Equals(object o) { return Equals((double3x4)o); }
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/// <summary>Returns a hash code for the double3x4.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() { return (int)math.hash(this); }
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/// <summary>Returns a string representation of the double3x4.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override string ToString()
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{
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return string.Format("double3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
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}
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/// <summary>Returns a string representation of the double3x4 using a specified format and culture-specific format information.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public string ToString(string format, IFormatProvider formatProvider)
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{
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return string.Format("double3x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11})", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider));
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}
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}
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public static partial class math
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{
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/// <summary>Returns a double3x4 matrix constructed from four double3 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(double3 c0, double3 c1, double3 c2, double3 c3) { return new double3x4(c0, c1, c2, c3); }
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/// <summary>Returns a double3x4 matrix constructed from from 12 double values given in row-major order.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(double m00, double m01, double m02, double m03,
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double m10, double m11, double m12, double m13,
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double m20, double m21, double m22, double m23)
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{
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return new double3x4(m00, m01, m02, m03,
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m10, m11, m12, m13,
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m20, m21, m22, m23);
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}
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/// <summary>Returns a double3x4 matrix constructed from a single double value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(double v) { return new double3x4(v); }
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/// <summary>Returns a double3x4 matrix constructed from a single bool value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(bool v) { return new double3x4(v); }
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/// <summary>Return a double3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(bool3x4 v) { return new double3x4(v); }
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/// <summary>Returns a double3x4 matrix constructed from a single int value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(int v) { return new double3x4(v); }
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/// <summary>Return a double3x4 matrix constructed from a int3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(int3x4 v) { return new double3x4(v); }
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/// <summary>Returns a double3x4 matrix constructed from a single uint value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(uint v) { return new double3x4(v); }
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/// <summary>Return a double3x4 matrix constructed from a uint3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(uint3x4 v) { return new double3x4(v); }
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/// <summary>Returns a double3x4 matrix constructed from a single float value by converting it to double and assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(float v) { return new double3x4(v); }
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/// <summary>Return a double3x4 matrix constructed from a float3x4 matrix by componentwise conversion.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double3x4 double3x4(float3x4 v) { return new double3x4(v); }
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/// <summary>Return the double4x3 transpose of a double3x4 matrix.</summary>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static double4x3 transpose(double3x4 v)
|
|
{
|
|
return double4x3(
|
|
v.c0.x, v.c0.y, v.c0.z,
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|
v.c1.x, v.c1.y, v.c1.z,
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|
v.c2.x, v.c2.y, v.c2.z,
|
|
v.c3.x, v.c3.y, v.c3.z);
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|
}
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|
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|
// Fast matrix inverse for rigid transforms (Orthonormal basis and translation)
|
|
public static double3x4 fastinverse(double3x4 m)
|
|
{
|
|
double3 c0 = m.c0;
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|
double3 c1 = m.c1;
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|
double3 c2 = m.c2;
|
|
double3 pos = m.c3;
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|
|
|
double3 r0 = double3(c0.x, c1.x, c2.x);
|
|
double3 r1 = double3(c0.y, c1.y, c2.y);
|
|
double3 r2 = double3(c0.z, c1.z, c2.z);
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|
|
|
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
|
|
|
return double3x4(r0, r1, r2, pos);
|
|
}
|
|
|
|
/// <summary>Returns a uint hash code of a double3x4 vector.</summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint hash(double3x4 v)
|
|
{
|
|
return csum(fold_to_uint(v.c0) * uint3(0xEE390C97u, 0x9C8A2F05u, 0x4DDC6509u) +
|
|
fold_to_uint(v.c1) * uint3(0x7CF083CBu, 0x5C4D6CEDu, 0xF9137117u) +
|
|
fold_to_uint(v.c2) * uint3(0xE857DCE1u, 0xF62213C5u, 0x9CDAA959u) +
|
|
fold_to_uint(v.c3) * uint3(0xAA269ABFu, 0xD54BA36Fu, 0xFD0847B9u)) + 0x8189A683u;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a uint3 vector hash code of a double3x4 vector.
|
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint3 hashwide(double3x4 v)
|
|
{
|
|
return (fold_to_uint(v.c0) * uint3(0xB139D651u, 0xE7579997u, 0xEF7D56C7u) +
|
|
fold_to_uint(v.c1) * uint3(0x66F38F0Bu, 0x624256A3u, 0x5292ADE1u) +
|
|
fold_to_uint(v.c2) * uint3(0xD2E590E5u, 0xF25BE857u, 0x9BC17CE7u) +
|
|
fold_to_uint(v.c3) * uint3(0xC8B86851u, 0x64095221u, 0xADF428FFu)) + 0xA3977109u;
|
|
}
|
|
|
|
}
|
|
}
|