mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
501 lines
19 KiB
C#
501 lines
19 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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[DebuggerTypeProxy(typeof(bool2.DebuggerProxy))]
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[System.Serializable]
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public partial struct bool2 : System.IEquatable<bool2>
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{
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[MarshalAs(UnmanagedType.U1)]
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public bool x;
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[MarshalAs(UnmanagedType.U1)]
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public bool y;
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/// <summary>Constructs a bool2 vector from two bool values.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool x, bool y)
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{
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this.x = x;
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this.y = y;
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}
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/// <summary>Constructs a bool2 vector from a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool2 xy)
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{
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this.x = xy.x;
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this.y = xy.y;
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}
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/// <summary>Constructs a bool2 vector from a single bool value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool2(bool v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Implicitly converts a single bool value to a bool2 vector by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator bool2(bool v) { return new bool2(v); }
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/// <summary>Returns the result of a componentwise equality operation on two bool2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
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/// <summary>Returns the result of a componentwise equality operation on a bool2 vector and a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool2 lhs, bool rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
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/// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator == (bool lhs, bool2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on two bool2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
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/// <summary>Returns the result of a componentwise not equal operation on a bool2 vector and a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool2 lhs, bool rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
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/// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator != (bool lhs, bool2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
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/// <summary>Returns the result of a componentwise not operation on a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ! (bool2 val) { return new bool2 (!val.x, !val.y); }
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/// <summary>Returns the result of a componentwise bitwise and operation on two bool2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x & rhs.x, lhs.y & rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool2 vector and a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool2 lhs, bool rhs) { return new bool2 (lhs.x & rhs, lhs.y & rhs); }
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/// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator & (bool lhs, bool2 rhs) { return new bool2 (lhs & rhs.x, lhs & rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise or operation on two bool2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x | rhs.x, lhs.y | rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool2 vector and a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool2 lhs, bool rhs) { return new bool2 (lhs.x | rhs, lhs.y | rhs); }
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/// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator | (bool lhs, bool2 rhs) { return new bool2 (lhs | rhs.x, lhs | rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2 vectors.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool2 lhs, bool2 rhs) { return new bool2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2 vector and a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool2 lhs, bool rhs) { return new bool2 (lhs.x ^ rhs, lhs.y ^ rhs); }
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/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator ^ (bool lhs, bool2 rhs) { return new bool2 (lhs ^ rhs.x, lhs ^ rhs.y); }
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 xyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(x, y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yxyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool4 yyyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool4(y, y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 xyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(x, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 yxx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(y, x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 yxy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(y, x, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 yyx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(y, y, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool3 yyy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool3(y, y, y); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool2 xx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool2(x, x); }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool2 xy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool2(x, y); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set { x = value.x; y = value.y; }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool2 yx
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool2(y, x); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set { y = value.x; x = value.y; }
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}
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public bool2 yy
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return new bool2(y, y); }
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}
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/// <summary>Returns the bool element at a specified index.</summary>
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unsafe public bool this[int index]
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if ((uint)index >= 2)
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throw new System.ArgumentException("index must be between[0...1]");
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#endif
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fixed (bool2* array = &this) { return ((bool*)array)[index]; }
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}
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set
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if ((uint)index >= 2)
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throw new System.ArgumentException("index must be between[0...1]");
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#endif
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fixed (bool* array = &x) { array[index] = value; }
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}
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}
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/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(bool2 rhs) { return x == rhs.x && y == rhs.y; }
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/// <summary>Returns true if the bool2 is equal to a given bool2, false otherwise.</summary>
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public override bool Equals(object o) { return Equals((bool2)o); }
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/// <summary>Returns a hash code for the bool2.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() { return (int)math.hash(this); }
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/// <summary>Returns a string representation of the bool2.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override string ToString()
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{
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return string.Format("bool2({0}, {1})", x, y);
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}
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internal sealed class DebuggerProxy
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{
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public bool x;
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public bool y;
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public DebuggerProxy(bool2 v)
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{
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x = v.x;
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y = v.y;
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}
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}
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}
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public static partial class math
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{
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/// <summary>Returns a bool2 vector constructed from two bool values.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 bool2(bool x, bool y) { return new bool2(x, y); }
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/// <summary>Returns a bool2 vector constructed from a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 bool2(bool2 xy) { return new bool2(xy); }
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/// <summary>Returns a bool2 vector constructed from a single bool value by assigning it to every component.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 bool2(bool v) { return new bool2(v); }
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/// <summary>Returns a uint hash code of a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint hash(bool2 v)
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{
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return csum(select(uint2(0x90A285BBu, 0x5D19E1D5u), uint2(0xFAAF07DDu, 0x625C45BDu), v));
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}
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/// <summary>
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/// Returns a uint2 vector hash code of a bool2 vector.
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/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
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/// that are only reduced to a narrow uint hash at the very end instead of at every step.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint2 hashwide(bool2 v)
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{
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return (select(uint2(0xC9F27FCBu, 0x6D2523B1u), uint2(0x6E2BF6A9u, 0xCC74B3B7u), v));
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}
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool value.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool shuffle(bool2 a, bool2 b, ShuffleComponent x)
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{
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return select_shuffle_component(a, b, x);
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}
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool2 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 shuffle(bool2 a, bool2 b, ShuffleComponent x, ShuffleComponent y)
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{
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return bool2(
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select_shuffle_component(a, b, x),
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select_shuffle_component(a, b, y));
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}
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool3 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool3 shuffle(bool2 a, bool2 b, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
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{
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return bool3(
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select_shuffle_component(a, b, x),
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select_shuffle_component(a, b, y),
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select_shuffle_component(a, b, z));
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}
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/// <summary>Returns the result of specified shuffling of the components from two bool2 vectors into a bool4 vector.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool4 shuffle(bool2 a, bool2 b, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
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{
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return bool4(
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select_shuffle_component(a, b, x),
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select_shuffle_component(a, b, y),
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select_shuffle_component(a, b, z),
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select_shuffle_component(a, b, w));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static bool select_shuffle_component(bool2 a, bool2 b, ShuffleComponent component)
|
|
{
|
|
switch(component)
|
|
{
|
|
case ShuffleComponent.LeftX:
|
|
return a.x;
|
|
case ShuffleComponent.LeftY:
|
|
return a.y;
|
|
case ShuffleComponent.RightX:
|
|
return b.x;
|
|
case ShuffleComponent.RightY:
|
|
return b.y;
|
|
default:
|
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|