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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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254 lines
12 KiB
C#
254 lines
12 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace UnityEditor.U2D.PSD
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{
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internal class TexturePlatformSettingsController
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{
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public bool HandleDefaultSettings(List<TextureImporterPlatformSettings> platformSettings, TexturePlatformSettingsView view)
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{
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Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
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int allSize = platformSettings[0].maxTextureSize;
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TextureImporterCompression allCompression = platformSettings[0].textureCompression;
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bool allUseCrunchedCompression = platformSettings[0].crunchedCompression;
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int allCompressionQuality = platformSettings[0].compressionQuality;
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TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
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var newSize = allSize;
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var newCompression = allCompression;
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var newUseCrunchedCompression = allUseCrunchedCompression;
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var newCompressionQuality = allCompressionQuality;
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var newResizeAlgorithm = allResizeAlgorithm;
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bool mixedSize = false;
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bool mixedCompression = false;
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bool mixedUseCrunchedCompression = false;
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bool mixedCompressionQuality = false;
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bool mixedResizeAlgorithm = false;
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bool sizeChanged = false;
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bool compressionChanged = false;
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bool useCrunchedCompressionChanged = false;
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bool compressionQualityChanged = false;
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bool resizedChanged = false;
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for (var i = 1; i < platformSettings.Count; ++i)
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{
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var settings = platformSettings[i];
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if (settings.maxTextureSize != allSize)
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mixedSize = true;
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if (settings.textureCompression != allCompression)
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mixedCompression = true;
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if (settings.crunchedCompression != allUseCrunchedCompression)
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mixedUseCrunchedCompression = true;
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if (settings.compressionQuality != allCompressionQuality)
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mixedCompressionQuality = true;
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if (settings.resizeAlgorithm != allResizeAlgorithm)
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mixedResizeAlgorithm = true;
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}
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EditorGUI.indentLevel++;
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newSize = view.DrawMaxSize(allSize, mixedSize, false, out sizeChanged);
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newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, false, out resizedChanged);
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newCompression = view.DrawCompression(allCompression, mixedCompression, out compressionChanged);
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if (!mixedCompression && allCompression != TextureImporterCompression.Uncompressed)
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{
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newUseCrunchedCompression = view.DrawUseCrunchedCompression(allUseCrunchedCompression, mixedUseCrunchedCompression, out useCrunchedCompressionChanged);
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if (!mixedUseCrunchedCompression && allUseCrunchedCompression)
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{
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newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompressionQuality, out compressionQualityChanged);
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}
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}
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EditorGUI.indentLevel--;
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if (sizeChanged || compressionChanged || useCrunchedCompressionChanged || compressionQualityChanged || resizedChanged)
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{
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for (var i = 0; i < platformSettings.Count; ++i)
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{
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if (sizeChanged)
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platformSettings[i].maxTextureSize = newSize;
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if (compressionChanged)
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platformSettings[i].textureCompression = newCompression;
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if (useCrunchedCompressionChanged)
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platformSettings[i].crunchedCompression = newUseCrunchedCompression;
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if (compressionQualityChanged)
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platformSettings[i].compressionQuality = newCompressionQuality;
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if (resizedChanged)
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platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
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}
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return true;
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}
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else
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return false;
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}
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public bool HandlePlatformSettings(BuildTarget buildTarget, List<TextureImporterPlatformSettings> platformSettings, TexturePlatformSettingsView view)
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{
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if (buildTarget == BuildTarget.NoTarget)
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{
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return HandleDefaultSettings(platformSettings, view);
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}
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Assert.IsTrue(platformSettings.Count > 0, "At least 1 platform setting is needed to display the texture platform setting UI.");
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bool allOverride = platformSettings[0].overridden;
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int allSize = platformSettings[0].maxTextureSize;
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TextureImporterFormat allFormat = platformSettings[0].format;
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int allCompressionQuality = platformSettings[0].compressionQuality;
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TextureResizeAlgorithm allResizeAlgorithm = platformSettings[0].resizeAlgorithm;
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var newResizeAlgorithm = allResizeAlgorithm;
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var newOverride = allOverride;
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var newSize = allSize;
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var newFormat = allFormat;
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var newCompressionQuality = allCompressionQuality;
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bool mixedOverride = false;
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bool mixedSize = false;
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bool mixedFormat = false;
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bool mixedCompression = false;
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bool mixedResizeAlgorithm = false;
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bool overrideChanged = false;
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bool sizeChanged = false;
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bool formatChanged = false;
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bool compressionChanged = false;
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bool resizedChanged = false;
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for (var i = 1; i < platformSettings.Count; ++i)
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{
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var settings = platformSettings[i];
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if (settings.overridden != allOverride)
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mixedOverride = true;
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if (settings.maxTextureSize != allSize)
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mixedSize = true;
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if (settings.format != allFormat)
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mixedFormat = true;
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if (settings.compressionQuality != allCompressionQuality)
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mixedCompression = true;
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if (settings.resizeAlgorithm != allResizeAlgorithm)
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mixedResizeAlgorithm = true;
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}
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EditorGUI.indentLevel++;
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newOverride = view.DrawOverride(allOverride, mixedOverride, out overrideChanged);
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newResizeAlgorithm = view.DrawResizeAlgorithm(allResizeAlgorithm, mixedResizeAlgorithm, mixedOverride || !allOverride, out resizedChanged);
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newSize = view.DrawMaxSize(allSize, mixedSize, mixedOverride || !allOverride, out sizeChanged);
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int[] formatValues = null;
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string[] formatStrings = null;
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AcquireTextureFormatValuesAndStrings(buildTarget, out formatValues, out formatStrings);
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newFormat = view.DrawFormat(allFormat, formatValues, formatStrings, mixedFormat, mixedOverride || !allOverride, out formatChanged);
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if (!mixedFormat && !mixedOverride && allOverride && IsFormatRequireCompressionSetting(allFormat))
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{
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bool showAsEnum =
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buildTarget == BuildTarget.iOS ||
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buildTarget == BuildTarget.tvOS ||
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buildTarget == BuildTarget.Android
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;
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if (showAsEnum)
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{
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int compressionMode = 1;
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if (allCompressionQuality == (int)TextureCompressionQuality.Fast)
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compressionMode = 0;
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else if (allCompressionQuality == (int)TextureCompressionQuality.Best)
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compressionMode = 2;
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var returnValue = view.DrawCompressionQualityPopup(compressionMode, mixedCompression, out compressionChanged);
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if (compressionChanged)
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{
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switch (returnValue)
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{
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case 0:
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newCompressionQuality = (int)TextureCompressionQuality.Fast;
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break;
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case 1:
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newCompressionQuality = (int)TextureCompressionQuality.Normal;
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break;
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case 2:
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newCompressionQuality = (int)TextureCompressionQuality.Best;
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break;
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default:
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Assert.IsTrue(false, "ITexturePlatformSettingsView.DrawCompressionQualityPopup should never return compression option value that's not 0, 1 or 2.");
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break;
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}
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}
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}
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else
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{
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newCompressionQuality = view.DrawCompressionQualitySlider(allCompressionQuality, mixedCompression, out compressionChanged);
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}
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}
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EditorGUI.indentLevel--;
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if (overrideChanged || sizeChanged || formatChanged || compressionChanged || resizedChanged)
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{
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for (var i = 0; i < platformSettings.Count; ++i)
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{
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if (overrideChanged)
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platformSettings[i].overridden = newOverride;
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if (sizeChanged)
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platformSettings[i].maxTextureSize = newSize;
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if (formatChanged)
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platformSettings[i].format = newFormat;
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if (compressionChanged)
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platformSettings[i].compressionQuality = newCompressionQuality;
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if (resizedChanged)
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platformSettings[i].resizeAlgorithm = newResizeAlgorithm;
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}
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return true;
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}
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else
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return false;
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}
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public void AcquireTextureFormatValuesAndStrings(BuildTarget buildTarget, out int[] formatValues, out string[] formatStrings)
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{
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if (IsGLESMobileTargetPlatform(buildTarget))
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{
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if (buildTarget == BuildTarget.iOS || buildTarget == BuildTarget.tvOS)
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{
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formatValues = TexturePlatformSettingsModal.kTextureFormatsValueApplePVR;
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formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsApplePVR;
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}
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else
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{
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formatValues = TexturePlatformSettingsModal.kTextureFormatsValueAndroid;
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formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsAndroid;
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}
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}
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else
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{
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if (buildTarget == BuildTarget.WebGL)
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{
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formatValues = TexturePlatformSettingsModal.kTextureFormatsValueWebGL;
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formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsWebGL;
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}
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else
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{
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formatValues = TexturePlatformSettingsModal.kTextureFormatsValueDefault;
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formatStrings = TexturePlatformSettingsModal.s_TextureFormatStringsDefault;
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}
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}
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}
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internal static bool IsFormatRequireCompressionSetting(TextureImporterFormat format)
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{
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return ArrayUtility.Contains<TextureImporterFormat>(TexturePlatformSettingsModal.kFormatsWithCompressionSettings, format);
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}
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internal static bool IsGLESMobileTargetPlatform(BuildTarget target)
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{
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return target == BuildTarget.iOS || target == BuildTarget.tvOS || target == BuildTarget.Android;
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}
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}
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}
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