rimworld-animation-studio/Assets/Scripts/AnimationComponents/AlienRaceOffset.cs

40 lines
950 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace RimWorldAnimationStudio
{
[Serializable]
public class AlienRaceOffset
{
public string defName = "Human";
public string offset = "(0, 0)";
public AlienRaceOffset()
{
}
public AlienRaceOffset(string defName)
{
this.defName = defName;
}
public void SetOffset(Vector2 raceOffset)
{
offset = "(" + raceOffset.x + ", " + raceOffset.y + ")";
}
public Vector3 GetOffset()
{
string raceOffset = offset;
raceOffset = raceOffset.Trim();
raceOffset = raceOffset.Replace("(", "");
raceOffset = raceOffset.Replace(")", "");
var raceOffsets = raceOffset.Split(',');
return new Vector3(float.Parse(raceOffsets[0]), 0f, float.Parse(raceOffsets[1]));
}
}
}