mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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- Fixed a bug which would cause keyframes to be pasted incorrectly in the later stages of an animation after loading an existing file |
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| .. | ||
| APIUpdater | ||
| Artifacts | ||
| GridBrush | ||
| PackageCache | ||
| PlayerDataCache/Win | ||
| ScriptAssemblies | ||
| ShaderCache | ||
| StateCache | ||
| UIElements/EditorWindows | ||
| AnnotationManager | ||
| ArtifactDB | ||
| ArtifactDB-lock | ||
| AssetImportState | ||
| BuildPlayer.prefs | ||
| BuildSettings.asset | ||
| CurrentLayout-default.dwlt | ||
| CurrentMaximizeLayout.dwlt | ||
| EditorOnlyScriptingSettings.json | ||
| EditorSnapSettings.asset | ||
| EditorUserBuildSettings.asset | ||
| EditorUserSettings.asset | ||
| expandedItems | ||
| InspectorExpandedItems.asset | ||
| LastBuild.buildreport | ||
| LastSceneManagerSetup.txt | ||
| LibraryFormatVersion.txt | ||
| MonoManager.asset | ||
| SceneVisibilityState.asset | ||
| ScriptMapper | ||
| ShaderCache.db | ||
| shadercompiler-UnityShaderCompiler.exe0.log | ||
| shadercompiler-UnityShaderCompiler.exe1.log | ||
| shadercompiler-UnityShaderCompiler.exe2.log | ||
| shadercompiler-UnityShaderCompiler.exe3.log | ||
| shadercompiler-UnityShaderCompiler.exe4.log | ||
| shadercompiler-UnityShaderCompiler.exe5.log | ||
| shadercompiler-UnityShaderCompiler.exe6.log | ||
| shadercompiler-UnityShaderCompiler.exe7.log | ||
| shadercompiler-UnityShaderCompiler.exe8.log | ||
| shadercompiler-UnityShaderCompiler.exe9.log | ||
| shadercompiler-UnityShaderCompiler.exe10.log | ||
| shadercompiler-UnityShaderCompiler.exe11.log | ||
| SourceAssetDB | ||
| SourceAssetDB-lock | ||
| SpriteAtlasDatabase.asset | ||
| Style.catalog | ||