using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class ActorCard : MonoBehaviour { public Dropdown genderDropdown; public Dropdown bodyTypeDropdown; public InputField bodyOffsetXField; public InputField bodyOffsetZField; public Toggle initiatorToggle; public GameObject bodyPartsTags; private AnimationDef animationDef; private int actorID = 0; public string bodyType { get { string _bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text; if (_bodyType == "") return "Male"; return _bodyType; } } public void Initialize(AnimationDef animationDef, int actorID) { this.animationDef = animationDef; this.actorID = actorID; UpdateBodyType(); initiatorToggle.isOn = animationDef.actors[actorID].initiator; } public void UpdateBodyType() { bodyOffsetXField.text = animationDef.actors[actorID].bodyTypeOffset.GetOffset(bodyType).x.ToString(); bodyOffsetZField.text = animationDef.actors[actorID].bodyTypeOffset.GetOffset(bodyType).z.ToString(); } public void UpdateAnimationDef() { animationDef.actors[actorID].initiator = initiatorToggle.isOn; animationDef.actors[actorID].bodyTypeOffset.SetOffset(bodyType, new Vector2(float.Parse(bodyOffsetXField.text), float.Parse(bodyOffsetZField.text))); } } }