using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class SelectSexTypesDialog : DialogBox { public void OnEnable() { Initialize(); } public void AddSexType(InputField field) { if (field?.text == null || field.text == "") { return; } if (Workspace.sexTypes.Contains(field.text)) { field.text = ""; return; } Workspace.sexTypes.Add(field.text); Initialize(true); } public void Initialize(bool addedNewTag = false) { if (Workspace.animationDef == null) return; foreach (string sexType in Workspace.animationDef.sexTypes) { if (Workspace.sexTypes.Contains(sexType) == false) { Workspace.sexTypes.Add(sexType); } } Transform contentWindow = transform.FindDeepChild("Content"); Reset(); for (int i = 0; i < Workspace.sexTypes.Count; i++) { string sexType = Workspace.sexTypes[i]; Transform _optionToggle = AddCloneObjectToParent(contentWindow).transform; _optionToggle.Find("Text").GetComponent().text = sexType; Toggle toggleComp = _optionToggle.GetComponent(); toggleComp.isOn = Workspace.animationDef.sexTypes.Contains(sexType); toggleComp.onValueChanged.AddListener(delegate { if (toggleComp.isOn && Workspace.animationDef.sexTypes.Contains(sexType) == false) { Workspace.animationDef.sexTypes.Add(sexType); } else if (toggleComp.isOn == false && Workspace.animationDef.sexTypes.Contains(sexType)) { Workspace.animationDef.sexTypes.Remove(sexType); } Workspace.Instance.RecordEvent("Animation sex type"); }); if (addedNewTag && i == Workspace.sexTypes.Count - 1) { toggleComp.isOn = true; } } Transform _optionField = AddCloneObjectToParent(contentWindow, 1).transform; _optionField.Find("Placeholder").GetComponent().text = "Enter new sex type..."; InputField fieldComp = _optionField.GetComponent(); fieldComp.onEndEdit.AddListener(delegate { AddSexType(fieldComp); }); } public void Reset() { Transform contentWindow = transform.FindDeepChild("Content"); RemoveCloneObjectsFromParent(contentWindow); } } }