using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class SelectActorLayerButton : MonoBehaviour { private Text text; public void Start() { text = GetComponentInChildren(); } void Update() { if (Workspace.animationDef == null) return; PawnAnimationClip clip = Workspace.GetCurrentPawnAnimationClip(); if (clip != null) { text.text = clip.Layer; } else { text.text = "Pawn"; } } } }