using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RimWorldAnimationStudio { public class ButtonWithKeyCode : Button { public KeyCode keyCode; public void Update() { if (Input.GetKeyDown(keyCode)) { onClick.Invoke(); } } } }