using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RimWorldAnimationStudio { public class Chaser : MonoBehaviour { public GameObject target; public bool chaseAlongX = true; public bool chaseAlongY = false; void Update() { if (target == null) { return; } float x = chaseAlongX ? target.transform.position.x : transform.position.x; float y = chaseAlongY ? target.transform.position.y : transform.position.y; transform.position = new Vector3(x, y, 0f); } } }