using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class AddSoundDefButton : MonoBehaviour { private Text text; public void Start() { text = GetComponentInChildren(); } void Update() { PawnKeyframe keyframe = Workspace.GetCurrentOrPreviousKeyframe(Workspace.ActorID); if (keyframe != null) { text.text = keyframe.SoundEffect == null || keyframe.SoundEffect == "" ? "None" : keyframe.SoundEffect; } else { text.text = "None"; } } } }