# Sprite Library component Use the __Sprite Library__ component to connect the [Sprite Library Asset](SLAsset.md) to a GameObject. This allows you to access all of the Sprites within the __Sprite Library Asset__ and display them on the [Sprite Renderer](https://docs.unity3d.com/Manual/class-SpriteRenderer.) of the GameObject. ![Inspector view of Sprit Component](images/image_1.png) | Property | Function | | ------------------------ | ------------------------------------------------------------ | | __Sprite Library Asset__ | Set this to the Sprite Library Asset you want to use on this GameObject. |