using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RimWorldAnimationStudio { public static class GenMath { public static float LerpDouble(float inFrom, float inTo, float outFrom, float outTo, float x) { float num = (x - inFrom) / (inTo - inFrom); return outFrom + (outTo - outFrom) * num; } } }