using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; namespace RimWorldAnimationStudio { public class PawnKeyframe : Keyframe { public float? bodyAngle; public float? headAngle; public float? headBob; public float? bodyOffsetX; public float? bodyOffsetZ; public float? headFacing; public float? bodyFacing; public float? genitalAngle; public bool? quiver; } }