using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using UnityEngine; namespace RimWorldAnimationStudio { public class Actor { public List defNames = new List(); public List requiredGenitals = new List(); public bool controlGenitalAngle = false; public List raceOffsets; public List blacklistedRaces; public bool initiator = false; public string gender; public bool isFucking = false; public bool isFucked = false; public List bodyDefTypes = new List(); public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset(); public Vector3 offset = new Vector2(0, 0); public List requiredGender; public List tags = new List(); } }