using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class ConsoleMessagesDialog : MonoBehaviour { public bool isExpanded = false; public GameObject consoleWindow; public Transform logContent; public Text stackTrace; public Text currentMessage; public Text logMessagePrefab; public int maxMessages = 500; private int currentMessages = 0; public void Start() { Application.logMessageReceived += LogMessage; } public void ToggleExpand() { isExpanded = !isExpanded; consoleWindow.SetActive(isExpanded); } public void LogMessage(string logString, string stackTrace, LogType type) { if (currentMessages > maxMessages) return; currentMessages++; currentMessage.text = logString; Text logMessage = Instantiate(logMessagePrefab, logContent); logMessage.text = logString; logMessage.GetComponent