using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RimWorldAnimationStudio { public class DropdownMenu : MonoBehaviour, IDeselectHandler { public Transform dropdownMenu; public void OpenMenu() { dropdownMenu.gameObject.SetActive(true); EventSystem.current.SetSelectedGameObject(this.gameObject); } public void CloseMenu() { if (EventSystem.current.currentSelectedGameObject != null) { Transform child = transform.FindDeepChild(EventSystem.current.currentSelectedGameObject.name); if (child != null) { //EventSystem.current.SetSelectedGameObject(this.gameObject); return; } } dropdownMenu.gameObject.SetActive(false); } public void OnDeselect(BaseEventData eventData) { Invoke("CloseMenu", 0.15f); } } }