using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace RimWorldAnimationStudio { [Serializable] public class MultiDirectionalGraphic { public string bodyType = "None"; public DirectionalGraphic northGraphic = new DirectionalGraphic(); public DirectionalGraphic eastGraphic = new DirectionalGraphic(); public DirectionalGraphic southGraphic = new DirectionalGraphic(); public MultiDirectionalGraphic() { } public MultiDirectionalGraphic(string bodyType) { this.bodyType = bodyType; } } }