# Changelog ## [3.0.14] - 2020-08-31 ### Fixed - 1271231 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline - 1268305 Unable to add item on Resetting the Preset of the SpriteShapeProfile ## [3.0.13] - 2020-07-17 ### Changed - If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC. - Updated Help Section to point to the correct URLs. ### Fixed - 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile - 1260990 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier - 1263318 BakeCollider requires GC every frame even when there are no changes in SpriteShape ## [3.0.12] - 2020-05-28 ### Added - Added BakeMesh to save generated geometry data. - Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load. ### Fixed - 1248171 Error occurs when unselecting Cache Geometry for Sprite Shape prefab - 1240380 OnGUI in SpriteShapeController creates GC allocs. - 1242531 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object - 1242533 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added. ## [3.0.11] - 2020-04-20 ### Changed - Added warning when a valid SpriteShape profile is not set. - Code cleanup. ## [3.0.10] - 2020-03-06 ### Fixed - 1220091 SpriteShapeController leaks memory when zero control points are used - 1216990 Colliders should also respect Pivot property of Edge Sprites. - 1225366 Ensure SpriteShape are not generated when not in view on Runtime. ## [3.0.9] - 2020-02-11 ### Changed - Improved Memory Allocations. ### Fixed - Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer. ## [3.0.8] - 2019-12-02 ### Changed - Updated License file - Updated Third Party Notices file - Changed how Samples are installed into user's project ### Fixed - Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721) ## [3.0.7] - 2019-10-27 ### Fixed - Added missing meta file ### Changed - Update com.unity.2d.path package dependency ## [3.0.6] - 2019-09-27 ### Added - Added support to set CornerAngleThreshold. - Burst is now enabled for performance boost. ### Fixed - Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline - Fix GC in confirming Spline Extras sample. - Fix hash Validation errors. - Removed resources from Packages. ## [3.0.5] - 2019-09-05 ### Fixed - Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile - Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset ## [3.0.4] - 2019-08-09 ### Added - Added tangent channel support for proper 2D lighting in URP. ## [3.0.3] - 2019-07-24 ### Added - Add related test packages ## [3.0.2] - 2019-07-13 ### Changed - Update to latest Mathematics package version ## [3.0.1] - 2019-07-13 ### Changed - Mark package to support Unity 2019.3.0a10 onwards. ## [3.0.0] - 2019-06-19 ### Changed - Stable Version. - Remove experimental namespace. ## [2.1.0-preview.8] - 2019-06-12 ### Changed - Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points - Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points - Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape - Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite ## [2.1.0-preview.7] - 2019-06-02 ### Changed - Fix Variant Selection. ## [2.1.0-preview.6] - 2019-06-02 ### Changed - Fix Null reference exception caused by SplineEditorCache changes. - Fill Inspector changes due to Path integration. ## [2.1.0-preview.4] - 2019-05-28 ### Changed - Upgrade Mathematics package. - Use path editor. ## [2.1.0-preview.2] - 2019-05-13 ### Changed - Initial version for 2019.2 - Update for common package. ## [2.0.0-preview.8] - 2019-05-16 ### Fixed - Fixed issue when sprites are re-ordered in Angle Range. - Updated Samples. ## [2.0.0-preview.7] - 2019-05-10 ### Fixed - Version Update and fixes. ## [2.0.0-preview.6] - 2019-05-08 ### Fixed - Added Sprite Variant Selector. - Fix Variant Bug (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4480936) - Fix (Case 1146747) SpriteShape generating significant GC allocations every frame (OnWillRenderObject) ## [2.0.0-preview.5] - 2019-04-18 ### Fixed - Shape angle does not show the accurate sprite on certain parts of the shape. - SpriteShape - Unable to use the Depth buffer (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-6#post-4413142) ## [2.0.0-preview.4] - 2019-03-28 ### Changed - Disable burst for now until we have a final release. ## [2.0.0-preview.3] - 2019-03-25 ### Fixed - Update Common version. ## [2.0.0-preview.2] - 2019-03-08 ### Fixed - Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated.. - Ensure that Collider uses a valid Sprite on Generation. ## [2.0.0-preview.1] - 2019-02-27 ### Changed - Updated version. ## [1.1.0-preview.1] - 2019-02-10 ### Added - Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance. - Added Mirrored and Non-Mirrored continous Tangent mode. - Simplified Collider Generation support and is part of C# Job/Burst for performance. - Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent). - Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene. - Simplified Corner mode for Points and is now enabled by default. - Added Stretch UV support for Fill Area. - Added Color property to SpriteShapeRenderer. ### Fixed - SpriteShapeController shows wrong Sprites after deleting a sprite from the top angle range. - Empty SpriteShapeController still seem to show the previous Spriteshape drawcalls - Streched Sprites are generated in between non Linked Points - Corners sprites are no longer usable if user only sets the corners for the bottom - Sprites in SpriteShape still shows even after user deletes the SpriteShape Profile - SpriteShape doesn't update Point Positions visually at runtime for Builds - Spriteshape Colliders does not update in scene immediately - Fixed constant Mesh baking (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3925789) - Fixed Bounds generation issue (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4079857) - Sprite Shape Profile component breaks when creating range - Fixed when sprite is updated in the sprite editor, the spriteshape is not updated. - Fixed cases where Spline Edit is disabled even when points are selected. (https://forum.unity.com/threads/spriteshape-preview-package.522575/#post-3436940) - Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera. - When multiple SpriteShapes are selected, Edit Spline button is now disabled. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-3#post-3764413) - Fixed texelSize property (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3877081) - Fixed Collider generation for different quality levels. (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-4#post-3956062) - Fixed Framing Issues (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4137214) - Fixed Collider generation for Offsets (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4149841) - Fixed Collider generation for different Heights (https://forum.unity.com/threads/spriteshape-preview-package.522575/page-5#post-4190116) ### Changed - SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties. - Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.) ### Removed - Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline. ## [1.0.12-preview.1] - 2018-08-03 ### Added - Fix issue where Point Positions do not update visually at runtime for Builds ## [1.0.11-preview] - 2018-06-20 ### Added - Fix Spriteshape does not update when Sprites are reimported. - Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings - Fix Editor Crashed when user adjusts the "Bevel Cutoff" value - Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector - Fix SpriteShape generation when End-points are Broken. - Fix cases where the UV continuity is broken even when the Control point is continous. ## [1.0.10-preview] - 2018-04-12 ### Added - Version number format changed to -preview ## [0.1.0] - 2017-11-20 ### Added - Bezier Spline Shape - Corner Sprites - Edge variations - Point scale - SpriteShapeRenderer with support for masking - Auto update collision shape